Game Development: Love Redux

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Re: Game Development: Love Redux

Postby MagicManICT » Fri Feb 01, 2013 7:34 am

You're talking to one of the most notorious spies in the game there, logan. Because of him, the tribe was able to bug raid and destroy Gallows Hill with very little effort. At least, that's how I recall the story coming out from post in HoB.

As a long time hermit, I have no problems putting up a town claim, but right now, other than this one bonus,they're still about worthless and broken in many ways for a hermit. Right now, for proper defense, I have to have a town claim the size I want plus a personal claim of at least 2m larger in width and height than the walls I want to protect.

At least you could have let the mechanic work for a week and monitored how many of these "raid stones" got erected and destroyed before changing it. :roll:

jwhitehorn wrote:First time I have ever agreed with Potjeh I think that alone says something.


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Re: Game Development: Love Redux

Postby jwhitehorn » Fri Feb 01, 2013 7:44 am

MagicManICT wrote:, the tribe was able to bug raid and destroy Gallows Hill with very little effort. At least, that's how I recall the story coming out from post in HoB.


You need to re-read HoB. We destroyed a Bell on OUR OWN P-Claim. Killing things on your own claim is not a bug. It WOULD have been a bug if we killed it when it was on THEIR P-claim.

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Re: Game Development: Love Redux

Postby jwhitehorn » Fri Feb 01, 2013 7:53 am

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Re: Game Development: Love Redux

Postby Vibe » Fri Feb 01, 2013 7:54 am

Hm, still waiting for something that actually discourages wall spam :)
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Re: Game Development: Love Redux

Postby JeffGV » Fri Feb 01, 2013 7:57 am

Catering to raiders, as always. I'm still waiting for castle doctrine, since they complained so much about realism.
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Re: Game Development: Love Redux

Postby tweenprinc3ss » Fri Feb 01, 2013 7:58 am

I think this is a step in the right direction. The boosted walls + Braziers will give some decent, all be it, not fool proof defense against a lot of thieves. The towns get a major boost which they were in dire need of. I do think it should be harder to break into a town and steal stuff.

--Now, I also like the idea of some kind of burglary mode.
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Re: Game Development: Love Redux

Postby darnokpl » Fri Feb 01, 2013 8:46 am

jwhitehorn wrote:
Potjeh wrote:You shouldn't have reverted. The only real big issue was HV-switching, and that could've easily been fixed by locking down homesteads on a waste claim.


First time I have ever agreed with Potjeh I think that alone says something.
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Well +1 from me too.
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Re: Game Development: Love Redux

Postby Myrdred » Fri Feb 01, 2013 9:50 am

Now that the walls are stronger it might be a good idea to add some way to easily destroy walls that a person owns himself for the sake of claim remodeling. Something that will work only if you own the claim on witch the walls in question are standing.
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Re: Game Development: Love Redux

Postby JinxDevona » Fri Feb 01, 2013 10:31 am

darnokpl wrote:
jwhitehorn wrote:
Potjeh wrote:You shouldn't have reverted. The only real big issue was HV-switching, and that could've easily been fixed by locking down homesteads on a waste claim.


First time I have ever agreed with Potjeh I think that alone says something.
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Well +1 from me too.

What do you all mean by locking down homesteads on waste claims? That they cannot port to Boston? That they cannot leave the claim at all? I thought at first not being able to port would solve the problem of just taking all your stuff elsewhere, but thinking on it, it ends up causing another problem. If you were going to be attacked, wouldn't you want to go to Boston and buy resources to say, raise humors, build more walls, etc? With no porting, it's like saying, okay I put up a waste claim, so you have to sit and wait for me to destroy you. That doesn't seem quite fair either. I would want to be ready for the attack.

Or are you saying not being able to go claim somewhere else to avoid being hit? If so, that doesn't stop the issue of transporting stuff out.

So maybe it's not as easy to solve as we might think.
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Re: Game Development: Love Redux

Postby Wournos » Fri Feb 01, 2013 10:54 am

Jorb & co,
has anything changed with the way client(s) work? I haven't been able to launch either default or Ender's client since 30 January.
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