We now need cooldowns on switching homesteads or??

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We now need cooldowns on switching homesteads or??

Postby L33LEE » Thu Jan 31, 2013 9:45 pm

With the recent update on siege machanics, may we need new rule sets for switching homesteads?

Why you ask ?

Raiders could now become nomads, they can easy just build a stake claim, make it a homestead, drop a simple branch fence around it, and boom, summon protection for many hours to come?

Raiders waiting outside the wall to kill you ? No problem, teleport to town, and walk away a free man.

This is an assumption on this subject, however i assume it is possible to do under the new ruleset.
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Re: We now need cooldowns on switching homesteads or??

Postby alloin » Thu Jan 31, 2013 9:48 pm

shh, don't give the good idea's away ! :mrgreen:
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Re: We now need cooldowns on switching homesteads or??

Postby L33LEE » Thu Jan 31, 2013 9:49 pm

Also, means raiders will have multiple HV's now, as if you ever put 1 HV under siege they can see hours pre-hand, and just relocate, SIMPLES !.
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Re: We now need cooldowns on switching homesteads or??

Postby darnokpl » Thu Jan 31, 2013 9:50 pm

alloin wrote:shh, don't give the good idea's away ! :mrgreen:


Omg don't change it for week or so to let small factions play as raiders for while :)
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Re: We now need cooldowns on switching homesteads or??

Postby Glennfinnan » Thu Jan 31, 2013 9:51 pm

I'm fairly certain that this is just an oversight which will be fixed briefly.
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Re: We now need cooldowns on switching homesteads or??

Postby darnokpl » Thu Jan 31, 2013 9:53 pm

L33LEE wrote:Also, means raiders will have multiple HV's now, as if you ever put 1 HV under siege they can see hours pre-hand, and just relocate, SIMPLES !.


Yeah, it just need to be changed, but imho in other way.
Cheap walls should give less "warning time" during siege, so:
- makeshift after ~4h (since waste-claim is built) can be destroyed,
- simple fence 8h
- stone wall 16h
- plank 24h
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Re: We now need cooldowns on switching homesteads or??

Postby Attelso » Fri Feb 01, 2013 6:02 pm

darnokpl wrote:
L33LEE wrote:Also, means raiders will have multiple HV's now, as if you ever put 1 HV under siege they can see hours pre-hand, and just relocate, SIMPLES !.


Yeah, it just need to be changed, but imho in other way.
Cheap walls should give less "warning time" during siege, so:
- makeshift after ~4h (since waste-claim is built) can be destroyed,
- simple fence 8h
- stone wall 16h
- plank 24h


That would hardly solve it. Established raiders is not exactly lacking in resources, doesnt take much to build a miniature stone wall around a tiny claim.
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Re: We now need cooldowns on switching homesteads or??

Postby Dallane » Fri Feb 01, 2013 11:04 pm

The seige claim should lock down the village after being placed. No teleports or switching homesteads
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Re: We now need cooldowns on switching homesteads or??

Postby Ornery » Fri Feb 01, 2013 11:35 pm

I agree, it's a siege. Let homesteads at the very least get locked from being changed for anybody who has theirs in the waste claim.
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