Whenever I try and light a fire in a stone fireplace, the game crashes right after the work percentage builds to 100%. It then seems I cannot play until the fire has died completely down. I do not know what can cause this or if it happens to other people. If I try to play I get a Haven Error:
javax.media.opengl.GLException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:383)
at haven.HavenPanel.run(HavenPanel.java:418)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.Light$LightList.unapply(Light.java:343)
at haven.GLState$Applier.apply(GLState.java:433)
at haven.GOut.apply(GOut.java:194)
at haven.TexGL.render(TexGL.java:281)
at haven.Tex.crender(Tex.java:92)
at haven.Tex.crender(Tex.java:97)
at haven.GOut.image(GOut.java:142)
at haven.Inventory.invsq(Inventory.java:98)
at haven.GameUI$NKeyBelt.draw(GameUI.java:1015)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:380)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:271)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)