A way of nerfing alt storage

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Re: A way of nerfing alt storage

Postby colesie » Sat Jan 26, 2013 12:02 am

OH GOD. NO.
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Re: A way of nerfing alt storage

Postby darnokpl » Sat Jan 26, 2013 12:36 am

dageir wrote:The character should stay in game after log out and be killable. It should put up a fight with AI control. Also murder should be allowed in Boston to avoid people going there before log out. That way this game would be more hard core. Alt vaulting would be less meaningfull.


Yes!!! I would like to see that .
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Re: A way of nerfing alt storage

Postby rodrigoq » Sat Jan 26, 2013 3:51 am

How about we just get walls that aren't weak as wet toilet paper, and a decent way to protect our crap.. Since walls did go from 1-ply to 4-ply, they still only take 20 mins instead of 5 to beat down. So, still worthless, still using alts to compensate.
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Re: A way of nerfing alt storage

Postby L33LEE » Sat Jan 26, 2013 4:08 am

I vote NO !
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Re: A way of nerfing alt storage

Postby Dallane » Sat Jan 26, 2013 5:12 am

ya def not going to happen or good lol
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Re: A way of nerfing alt storage

Postby Shizen » Sat Jan 26, 2013 8:16 am

This can not work. Either it will destroy all casual players (because people who log in less than every day will end up losing the majority of their inventory), or you will just introduce a new irritation factor. Every day, everyone has to log in all their alt banks to refresh their timers. There is no practical way of intuiting mains from alts other than login data. Add a "portage" skill, than people will just have to "build" alt banks. Humors? Same issue, people will just build Alt banks. Most login statistics can be faked as well, and the more requirements you put, the more you penalize casual players who are less likely to qualify with their actual mains.

Alternatively, If your intention is to force everyone to empty their inventory before they log out on all their characters (main or alts), then I wouldn't bother with any sort of elaborate decaying system, just have every character drop their inventory on log out (onto the ground, like they were KO'd). That would be a much better system than the one you describe and would eliminate alt-banking entirely. I'm not wildly fond of the idea, but that might be inertia on my part. Intellectually it seems sound. Realistically, you'd want to put in a delay, 15m, I'd say, before the items dropped in case someone crashed rather than logged out. (I recently had my computer crash hard-core playing Dota, and I didn't get rebooted in time to rejoin before the 5m mark, so I'm sensitive to reboot time issues :). The real problem here, of course, is that you are really changing the fundamental nature of the game. Without alt-banking, players would have to come up with new schemes to offset potential setbacks. I can think of a few already... Not sure it wouldn't make the game better, but it would likely discourage players even more and put an even greater strain on the already weak static defense mechanics. One must assume this solution occurred long ago to Seatribe and was discarded, so I really doubt you will see any movement on this issue.
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Re: A way of nerfing alt storage

Postby Wournos » Sat Jan 26, 2013 10:34 am

I too vote no. The post above sums up some of my thoughts.
Might be a better idea to balance wall performance and humours than add something that might just drive players away from the game.
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Re: A way of nerfing alt storage

Postby MagicManICT » Sat Jan 26, 2013 6:07 pm

I think I said this the last time this topic came up: just give the players what they want, which is secure storage for a variety of items.
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Re: A way of nerfing alt storage

Postby FutureForJames » Sat Jan 26, 2013 8:44 pm

MagicManICT wrote:I think I said this the last time this topic came up: just give the players what they want, which is secure storage for a variety of items.


They already have that ever since the wall buff, but alt storage is still far more secure, so people prefer alt storage.
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Re: A way of nerfing alt storage

Postby rodrigoq » Sat Jan 26, 2013 9:30 pm

Wall buff is worthless. Maybe if you have 30 humors, it makes walls very hard to go thru now, but, get 100+ and they are still butter.
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