jorb wrote:The usual hyperbole. I've already agreed that it'd be sweet to see the final success rate presented. Is there anything more you want?
Socket repair ;_; And for you to not break my heart
jorb wrote:The usual hyperbole. I've already agreed that it'd be sweet to see the final success rate presented. Is there anything more you want?
Potjeh wrote:Well I'm glad there is at least one person that likes it. Meanwhile I'll go apply for a local authorities environmental regulations permit for small business covering sales of cakes and pastries, excluding chocolate chip varieties under section 12, paragraph 3 of municipal tax code, because there at least I'd have *some* idea of what the ***** I'm doing so it might actually be fun.
FutureForJames wrote:jorb wrote:I strongly disagree. I'm having a lot of fun. I have uses for my cloth, I've created a couple of cool pieces of gear, and all systems are go, go, go. I frankly do not at all see what all the fuss is about.
Obsessive compulsive disorder would be my guess.
jorb wrote:The usual hyperbole. I've already agreed that it'd be sweet to see the final success rate presented. Is there anything more you want?
jorb wrote:I can't defend something that doesn't exist, as the system doesn't have much in the way of interface beyond standard interactions.
Ass_Kraken wrote:It'd be nice if we could get the value of EMP when divided by 50. If your EMP was lower than 50 it wouldn't do anything even though it might seem like raising one by 5 would help more. If you have 2 profs match, and they're both 30, you get an EMP of 42.4. You fail a few times and you decide to raise them both by 5. But with 35 you get an EMP of 49.5 and you unknowningly wasted raising them as your chance are the same. This is assuming that you don't divide the max to low difficulty delta by something like 1.76 when the EMP is below 50, which wouldn't make sense for a die roll.
No nice things. Ever
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