Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby colesie » Sat Jan 19, 2013 1:19 am

tweenprinc3ss wrote:I dont understand why we need to impliment a way for high humour toons to galavant across all servers causing trouble. It seems like a rediculous concept that would bring with it a huge avenue for abuse, and would diminish the options available to a player who ishaving a bad experience due to social greivances or greifing. It is a game and at its core it should be fun. Why make a universe with no where to run?

So that people who started on plymouth can play with their friends? For fun?
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Re: Game Development: Artifacts & Artifice

Postby FutureForJames » Sat Jan 19, 2013 1:38 am

tweenprinc3ss wrote:I dont understand why we need to impliment a way for high humour toons to galavant across all servers causing trouble. It seems like a rediculous concept that would bring with it a huge avenue for abuse, and would diminish the options available to a player who ishaving a bad experience due to social greivances or greifing. It is a game and at its core it should be fun. Why make a universe with no where to run?


Now here is where you missunderstand the concept of a "game", because games should not necessarely need to be fun, they should just be entertaining. This is why horror games can even exist: they are not fun per se, but they may indeed be very entertaining. (See early Resident Evil and Silent Hill games as examples)
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Re: Game Development: Artifacts & Artifice

Postby Dallane » Sat Jan 19, 2013 1:39 am

FutureForJames wrote:
tweenprinc3ss wrote:I dont understand why we need to impliment a way for high humour toons to galavant across all servers causing trouble. It seems like a rediculous concept that would bring with it a huge avenue for abuse, and would diminish the options available to a player who ishaving a bad experience due to social greivances or greifing. It is a game and at its core it should be fun. Why make a universe with no where to run?


Now here is where you missunderstand the concept of a "game", because games should not necessarely need to be fun, they should just be entertaining. This is why horror games can even exist: they are not fun per se, but they may indeed be very entertaining. (See early Resident Evil and Silent Hill games as examples)


That makes zero ***** sense
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Re: Game Development: Artifacts & Artifice

Postby Ass_Kraken » Sat Jan 19, 2013 1:43 am

Dallane wrote:
FutureForJames wrote:
tweenprinc3ss wrote:I dont understand why we need to impliment a way for high humour toons to galavant across all servers causing trouble. It seems like a rediculous concept that would bring with it a huge avenue for abuse, and would diminish the options available to a player who ishaving a bad experience due to social greivances or greifing. It is a game and at its core it should be fun. Why make a universe with no where to run?


Now here is where you missunderstand the concept of a "game", because games should not necessarely need to be fun, they should just be entertaining. This is why horror games can even exist: they are not fun per se, but they may indeed be very entertaining. (See early Resident Evil and Silent Hill games as examples)


That makes zero ***** sense

It makes sense in that entertainment usually has a factor of fun. Depends on your defintion of fun though, some people might not think excitment is fun.

inb4 some ******* googles fun for a defintion.

Oh yeah, no fun allowed.
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Re: Game Development: Artifacts & Artifice

Postby colesie » Sat Jan 19, 2013 1:49 am

Ass_Kraken wrote:It makes sense in that entertainment usually has a factor of fun. Depends on your defintion of fun though, some people might not think excitment is fun.

inb4 some ******* googles fun for a defintion.

Oh yeah, no fun allowed.


fun [fuhn] Show IPA
noun
1.
something that provides mirth or amusement: A picnic would be fun.
2.
enjoyment or playfulness: She's full of fun.
verb (used without object), verb (used with object), funned, fun·ning.
3.
Informal. joke; kid.
adjective, fun·ner, fun·nest.
4.
Informal. of or pertaining to fun, especially to social fun: a fun thing to do; really a fun person; the funnest game.
5.
Informal. whimsical; flamboyant: The fashions this year are definitely on the fun side.

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Re: Game Development: Artifacts & Artifice

Postby Ass_Kraken » Sat Jan 19, 2013 1:58 am

colesie wrote:fun [fuhn] Show IPA
noun
1.
something that provides mirth or amusement: A picnic would be fun.
2.
enjoyment or playfulness: She's full of fun.
verb (used without object), verb (used with object), funned, fun·ning.
3.
Informal. joke; kid.
adjective, fun·ner, fun·nest.
4.
Informal. of or pertaining to fun, especially to social fun: a fun thing to do; really a fun person; the funnest game.
5.
Informal. whimsical; flamboyant: The fashions this year are definitely on the fun side.

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I'm going to need an IPA on this.
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Re: Game Development: Artifacts & Artifice

Postby colesie » Sat Jan 19, 2013 2:33 am

You're right, it wasn't very clearly defined :/

http://lmgtfy.com/?q=Fun+dictionary+definition#

Derail stops here
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Re: Game Development: Artifacts & Artifice

Postby Dallane » Sat Jan 19, 2013 2:39 am

how in the hell can you derail a thread and then green txt not to do it lol
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Re: Game Development: Artifacts & Artifice

Postby colesie » Sat Jan 19, 2013 2:51 am

Dallane wrote:how in the hell can you derail a thread and then green txt not to do it lol

Lol, just don't add to the off topic discussion that was going on now. It's not rocket science and the offtopic was a page long. Mod aboose omg. :roll:
I'd rather be hearing about the math behind these augments :o
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Re: Game Development: Artifacts & Artifice

Postby JinxDevona » Sat Jan 19, 2013 2:54 am

Devs, we need more feral items please. :cry:
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