Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby robert » Fri Jan 18, 2013 10:28 pm

colesie wrote:
Pordy wrote:I think the Wall and Building HP boosts are too high.

BLASPHEMY! Someone take this man out back to have a good talking to :evil:

jorb wrote:Good question. How much do you feel that you need it?

Badly. Just set some sort of humour cap on characters crossing over to the lesser servers, say, 200.

Also, I can't be assed to break out a pen and paper to figure out this dice rolling bsns and I don't think the large majority of us can either. If you could at least give the exact formula used I'm use ender could make the tool tip for you.

they could be mean and set it that you can move that toon to a new server but it starts out without gear or any prof/humor gain.
as names are kinda locked unless its dead.

im not sure how they invision crossing "towns" but if its like a channel system in most asian mmos where its 1 standard server with channel clusters you just flip a toggle... it would suck for a new player as all the 100+ humor "old" toons would beable to enter any brand new server and instantly wipe it out.
so if they set it that the toon can not change servers at X level of prof or humors or something or make it start as a brand new toon from europe.. then maybe it would be a tad more fair, as the player would already have advanced knowledge of the game from playing the other server(s)

but then again, older players who want to jump back and forth on servers would be upset having to "restart" that toon sorta :/

@Staxjax : thanks i think i read that already, but ill reread that again :) game mechanics still kind of baffle me a tad. even with haven experience :?
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Re: Game Development: Artifacts & Artifice

Postby colesie » Fri Jan 18, 2013 10:52 pm

Jorb stated that he would like it to be like a wagon or boat system where you "travel" to the new server. It'd be character only, obviously :P
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Re: Game Development: Artifacts & Artifice

Postby darnokpl » Fri Jan 18, 2013 11:00 pm

colesie wrote:Jorb stated that he would like it to be like a wagon or boat system where you "travel" to the new server. It'd be character only, obviously :P


Naked character? Hope we won't be able to transfer seeds or silver.
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Re: Game Development: Artifacts & Artifice

Postby MagicManICT » Fri Jan 18, 2013 11:09 pm

robert wrote:as for blazers.. am i to assume then the old system of X blazers = 10BB/s max is now changed to blazer 15+ = 15bb/s ?? or is it still 10bb/s just you gain that quicker with 15 blazers by default?? (still safer to just make 90 some odd walls of blazers with a single gate path walled off by trees and 9 feet high cliffs.. :?


Braziers now max out at 37.5 damage, but you'll never hit that due to diminishing returns. 15-20 dmg/tick is probably an easy number to shoot for. You can do 30 if you really want to dedicate an industry towards it. Going higher might be a bit difficult, though, as you start to stack braziers in very large grids.
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Re: Game Development: Artifacts & Artifice

Postby colesie » Fri Jan 18, 2013 11:10 pm

darnokpl wrote:
colesie wrote:Jorb stated that he would like it to be like a wagon or boat system where you "travel" to the new server. It'd be character only, obviously :P


Naked character? Hope we won't be able to transfer seeds or silver.

That I have no idea, but knowing Jorb it'll probably be a very complicated process. So expect to be dancing on one foot, rubbing your stomach and patting your head all while simultaneously praying to the Oddgod for a good harvest. Oh, and it has to be on a Tuesday that falls on an odd day of the week :)
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Re: Game Development: Artifacts & Artifice

Postby darnokpl » Fri Jan 18, 2013 11:25 pm

colesie wrote:
darnokpl wrote:
colesie wrote:Jorb stated that he would like it to be like a wagon or boat system where you "travel" to the new server. It'd be character only, obviously :P


Naked character? Hope we won't be able to transfer seeds or silver.

That I have no idea, but knowing Jorb it'll probably be a very complicated process. So expect to be dancing on one foot, rubbing your stomach and patting your head all while simultaneously praying to the Oddgod for a good harvest. Oh, and it has to be on a Tuesday that falls on an odd day of the week :)


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and you forgot about sqrt(sum_of_your_biles)... part ¦]
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Re: Game Development: Artifacts & Artifice

Postby Ass_Kraken » Fri Jan 18, 2013 11:26 pm

colesie wrote:
darnokpl wrote:
colesie wrote:Jorb stated that he would like it to be like a wagon or boat system where you "travel" to the new server. It'd be character only, obviously :P


Naked character? Hope we won't be able to transfer seeds or silver.

That I have no idea, but knowing Jorb it'll probably be a very complicated process. So expect to be dancing on one foot, rubbing your stomach and patting your head all while simultaneously praying to the Oddgod for a good harvest. Oh, and it has to be on a Tuesday that falls on an odd day of the week :)

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Re: Game Development: Artifacts & Artifice

Postby Potjeh » Sat Jan 19, 2013 12:02 am

Server travel should wait until a proper siege rebalance.
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Re: Game Development: Artifacts & Artifice

Postby colesie » Sat Jan 19, 2013 12:05 am

Potjeh wrote:Server travel should wait until a proper siege rebalance.

Have you tested the wall damage yet? I tested a stone wall's fence at 120(ish) phl and it took much, much longer.
I haven't tested proper brazier coverage yet but I suspect it is very good.
200 humour limit cap would be enough for server transfers imo
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Re: Game Development: Artifacts & Artifice

Postby tweenprinc3ss » Sat Jan 19, 2013 1:08 am

I dont understand why we need to impliment a way for high humour toons to galavant across all servers causing trouble. It seems like a rediculous concept that would bring with it a huge avenue for abuse, and would diminish the options available to a player who ishaving a bad experience due to social greivances or greifing. It is a game and at its core it should be fun. Why make a universe with no where to run?
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