Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby Pordy » Fri Jan 18, 2013 9:55 am

I think the Wall and Building HP boosts are too high.
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Re: Game Development: Artifacts & Artifice

Postby darnokpl » Fri Jan 18, 2013 10:21 am

Pordy wrote:I think the Wall and Building HP boosts are too high.


Depends how much phlegm you got.
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Re: Game Development: Artifacts & Artifice

Postby iamah » Fri Jan 18, 2013 11:06 am

better walls was cool

now I can has auction house a la Spiral Knights? and horses? and animal traps? and cheezburger?
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Re: Game Development: Artifacts & Artifice

Postby jorb » Fri Jan 18, 2013 11:13 am

Ass_Kraken wrote:This could have been cool if it didn't force you to wear an admiral jacket with snake skulls in your clothes so you aren't a scrub.


I've tried to be fairly generous in terms of not forcing the choice of clothing too much.
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Re: Game Development: Artifacts & Artifice

Postby Kerrigan » Fri Jan 18, 2013 11:23 am

When character transferring between servers will be implemented?
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Re: Game Development: Artifacts & Artifice

Postby jorb » Fri Jan 18, 2013 11:36 am

Good question. How much do you feel that you need it?
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Re: Game Development: Artifacts & Artifice

Postby Kerryann » Fri Jan 18, 2013 11:40 am

Not at all until the Chief and his motley crew have been wiped of the face of Salem. :lol:
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Re: Game Development: Artifacts & Artifice

Postby Vibe » Fri Jan 18, 2013 11:46 am

I wouldn't prioritize server migrations.

Please :p
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Re: Game Development: Artifacts & Artifice

Postby Gacrux » Fri Jan 18, 2013 11:47 am

Will clothing/armor get their own defensive values or will the artifice be the plug that fills our protection needs?
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Re: Game Development: Artifacts & Artifice

Postby darnokpl » Fri Jan 18, 2013 11:51 am

jorb wrote:Good question. How much do you feel that you need it?


Imho it is very much needed. Largest factions will get busy each other and smaller will be happier to live in peace.
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