The explanation in the original post explains most of it fairly well.
The difficulty range though, are the numbers a percentage based chance of success, a ratio, or do they work more as suggested by colesie?
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
colesie wrote:Thank you World, will you ever stop giving?
I'm also having trouble understanding the requirements though
Like for the snake skull it's 50 to 0 cloak/pen
But does that mean you need 50 cloak and 0 pen max to get optimum success? Or is it 50 in both to optimize ?
jorb wrote:There's a random die-roll to determine if you succeed with the artifice or not. If the proficiencies in the artifice item and the target equipment match, and if you have high values in those proficiencies, your chance of success increases toward the easy end of the difficulty range.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
Tylan wrote: words
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
dageir wrote:I thought the numbers for example 30-19 in two posts above meant that you have to have atleast 19 in the mentioned profs to have any chance and if you have 30 prof you will have the best chance??
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