Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby L33LEE » Thu Jan 17, 2013 3:21 pm

JeffGV wrote:
whiskeyditka wrote:
clearly my skills arent high enough as I have broken everything I tried to slot so far :(


Lol, me too. Guess i'll have to wait for civilian abilities.


Yes, it is a good update however i really did expect more.
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Re: Game Development: Artifacts & Artifice

Postby Gacrux » Thu Jan 17, 2013 3:40 pm

colesie wrote:BUFFED DEFENSES!


I certainly hope this means we will soon bee able to depart from the un-aesthetically pleasing multi wall defenses.

L33LEE wrote:Yes, it is a good update however i really did expect more.


I was as well but we can't be choosers now can we
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Re: Game Development: Artifacts & Artifice

Postby Judaism » Thu Jan 17, 2013 4:15 pm

I really think x4, is way to much now you need around 160 biles to bash 1 wall in 1 go.

On the other side, its really great for starters to keep them safe.
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Re: Game Development: Artifacts & Artifice

Postby dageir » Thu Jan 17, 2013 4:17 pm

4 walls would be very good now.
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Re: Game Development: Artifacts & Artifice

Postby Kanzakii » Thu Jan 17, 2013 4:48 pm

More clothes:
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and artifacts:
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Last edited by Kanzakii on Thu Jan 17, 2013 5:25 pm, edited 3 times in total.
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Re: Game Development: Artifacts & Artifice

Postby Droj » Thu Jan 17, 2013 5:00 pm

Nice update, actually creates a demand for clothing but besides combat effectiveness this isn't going to save you from a summon kill. I wonder if blunt damage will have a greater affect against certain defences, walls for example.
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Re: Game Development: Artifacts & Artifice

Postby darnokpl » Thu Jan 17, 2013 5:06 pm

Droj wrote:Nice update, actually creates a demand for clothing but besides combat effectiveness this isn't going to save you from a summon kill. I wonder if blunt damage will have a greater affect against certain defences, walls for example.


or soon we get hammers ¦]
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Re: Game Development: Artifacts & Artifice

Postby Droj » Thu Jan 17, 2013 5:14 pm

darnokpl wrote:
Droj wrote:Nice update, actually creates a demand for clothing but besides combat effectiveness this isn't going to save you from a summon kill. I wonder if blunt damage will have a greater affect against certain defences, walls for example.


or soon we get hammers ¦]


I was thinking more along the lines of,

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Re: Game Development: Artifacts & Artifice

Postby Wournos » Thu Jan 17, 2013 5:16 pm

DragonScythe wrote:
Golthan wrote:
DragonScythe wrote:Some discoveries: You can create some artifices in the Clothing and Equipment section. However, there are also some other Artifices. For example, the Stringy Sinew and Etterfang can be used.


Edit: Rainbow Scale can also be used.

Pics:
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Putting it in (or is it when it breaks?) costs YB
Just to help you out a bit:
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We really should start making wiki pages for this.


Had a feeling Whispering Snake Skull would have good stats. Looks like we're going to need to make a lot of stump/log farms..

Like this? :D
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Re: Game Development: Artifacts & Artifice

Postby Mushibag » Thu Jan 17, 2013 6:37 pm

Glennfinnan wrote:inb4 all the admirals arrive in the harbor.

I'd like to see a way to add slots to equipment (with a limit on the # obviously) to avoid this.
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