Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby darnokpl » Thu Jan 17, 2013 11:08 am

Procne wrote:
Pure speculation:
I would guess that instead of ( dmg = basedmg / (1 + N*0.2) )
each brazier does ( dmg = basedmg / (1 + N*0.07) ) damage now

In any case - you have to stack a lot of braziers to make good use of this change


Can you give me some examples like for 10 braziers and what is brazier dmg, I thought it was 2.5/per shot?
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: Artifacts & Artifice

Postby jwhitehorn » Thu Jan 17, 2013 11:10 am

staxjax wrote:Nice.

Going to have to test out these defenses, seems like they were increased way too much. We shall see.


Going to need a character first.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Game Development: Artifacts & Artifice

Postby Procne » Thu Jan 17, 2013 11:15 am

With N = 10.
With old formula each brazier would deal 1/3 of its base damage. So all 10 braziers would deal 3x the base damage of a single brazier
With the new formula that I assumed each brazier would deal 0.59 of its base damage. So all 10 braziers would deal almost 6x the base damage of a single brazier

With N = 20
With old formula it each brazier would deal 1/5 of base damage, so all braziers would together deal 4x the base damage of a single brazier
With the new formula that I assumed each brazier would deal 0.416 of its base damage. So all 10 braziers would deal over 8x the base damage of a single brazier
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Game Development: Artifacts & Artifice

Postby datass » Thu Jan 17, 2013 11:19 am

clothes.
Attachments
clo.png
clo.png (34.91 KiB) Viewed 6653 times
User avatar
datass
 
Posts: 124
Joined: Thu Jan 10, 2013 12:08 am

Re: Game Development: Artifacts & Artifice

Postby darnokpl » Thu Jan 17, 2013 11:57 am

Procne wrote:With N = 10.
With old formula each brazier would deal 1/3 of its base damage. So all 10 braziers would deal 3x the base damage of a single brazier
With the new formula that I assumed each brazier would deal 0.59 of its base damage. So all 10 braziers would deal almost 6x the base damage of a single brazier

With N = 20
With old formula it each brazier would deal 1/5 of base damage, so all braziers would together deal 4x the base damage of a single brazier
With the new formula that I assumed each brazier would deal 0.416 of its base damage. So all 10 braziers would deal over 8x the base damage of a single brazier


Then from ( dmg = basedmg / (1 + N*0.07) ) is that correct:
brazier basedmg = 2.5
number of braziers (N) = 10

2.5 / (1 + 10 * 0.07) = 1.470588235
so 10 braziers can make 1.470588235 * N = 14.705882353 dmg per tic (or second?)?
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: Artifacts & Artifice

Postby Procne » Thu Jan 17, 2013 12:01 pm

Yes. Probably slightly more, since my formula is capped by 14,28 instead of 15. But yeah, close enough.
Still, remember it's only speculation based on the former damage formula
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Game Development: Artifacts & Artifice

Postby Vibe » Thu Jan 17, 2013 12:11 pm

So this change actually promotes more braizer spam? :(

Don't really like this. So on top of still having to stack multiple walls (the new change only prolongs the time it takes to break walls), you'll also have to stack millions of braizers... Why was a single braizer power not raised instead?

This just sounds like mindless grind.
User avatar
Vibe
 
Posts: 171
Joined: Mon Oct 01, 2012 9:52 am

Re: Game Development: Artifacts & Artifice

Postby darnokpl » Thu Jan 17, 2013 12:20 pm

Vibe wrote:
This just sounds like mindless grind.


All to keep players in game ¦]
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: Artifacts & Artifice

Postby jorb » Thu Jan 17, 2013 12:21 pm

Vibe wrote:So this change actually promotes more braizer spam?


Hmmm. That wasn't the intention. I'll have to think about that.
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Game Development: Artifacts & Artifice

Postby jwhitehorn » Thu Jan 17, 2013 12:33 pm

Vibe wrote:So this change actually promotes more braizer spam? :(

Don't really like this. So on top of still having to stack multiple walls (the new change only prolongs the time it takes to break walls), you'll also have to stack millions of braizers... Why was a single braizer power not raised instead?

This just sounds like mindless grind.


Your an idiot. Assuming you have any decent base design you should have an "outer courtyard" and an "inner courtyard" to your base or at least some layout where the aggressor will be taking fire from two different sides or layers of braziers. This means that (2) rows of braziers will be firing on an enemy by the time they are hitting your inner section. To obtain maximum coverage you would need 15 of them after this patch. Or (8) on each "row". That is an investment of 32 Iron Bars.

If you have 2 smelters yielding 3 bars a run your being asked to do approx TEN brazier runs to obtain maximum coverage one quadrant of your base. Thats 7 hours to "spam" braziers on a section. If you really need 4 sections then you most likely have village mates. So if you have each of your 4 village mates put in a 7 hour day on a saturday you could achieve MAXIMUM brazier coverage in less than a day.

Now what if you are a hermit? If you are a hermit you don't need much space and could achieve the 15 brazier coverage on all 4 sides of your base by just positioning them in the center. That would mean a smaller hermit claim could get away with 15 TOTAL braziers. 60 Iron Bars, 20 Smelter Runs. So the Hermit has the TOP TIER maximum D for a TOTAL investment of 15ish hours (assuming it takes him all 45 minutes to prep 2 smelters which it should not).

This is hardly "spamming". Anytime you set the MAXIMUM bar/achievement for D to something that can be achieved in a weekend nobody should be complaining about the "grind".

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 4 guests

cron