jorb wrote:
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If the artifice fails the artifice item is consumed, and one slot in the target equipment is permanently broken.
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Mereni wrote:I don't understand the 'intrinsic difficulty span'. I see an item going from 75 to 0 and another going from 35 to 25, but what does it mean for the success?
Just to help you out a bit:DragonScythe wrote:Some discoveries: You can create some artifices in the Clothing and Equipment section. However, there are also some other Artifices. For example, the Stringy Sinew and Etterfang can be used.
Edit: Rainbow Scale can also be used.
Pics:
Putting it in (or is it when it breaks?) costs YB
jorb wrote:
The objective is to kit and tool an optimal suit of gear and equipment, combining the artifice items as you best see fit. A piece of gear can only hold one of each type of artifice item.
Golthan wrote:jorb wrote:
The objective is to kit and tool an optimal suit of gear and equipment, combining the artifice items as you best see fit. A piece of gear can only hold one of each type of artifice item.
So if Clothing A has Artifice A in it, can Clothing B also have Artifice A, or must go with another Artifice?
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