Farm Animals

Forum for suggesting changes to Salem.

Re: Farm Animals

Postby Droj » Tue Jan 15, 2013 11:34 pm

JinxDevona wrote:
MagicManICT wrote:We already have turkeys and horses.

Wait, we already have the horses?


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Re: Farm Animals

Postby Dallane » Wed Jan 16, 2013 12:15 am

i think a better idea would be to not have animals be total ****. turkeys are only worth composting after you let them die and stop wasting your time feeding them.
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Re: Farm Animals

Postby JinxDevona » Wed Jan 16, 2013 12:27 am

Dallane wrote:i think a better idea would be to not have animals be total ****. turkeys are only worth composting after you let them die and stop wasting your time feeding them.

I agree fully on this. Whatever you feed them only gives half what it would in a compost bin. I feed them to themselves most of the time just to keep them fed. I would like to see animals in a new way (and different animals besides cows, sheep, pigs). Less monotony as well.
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Re: Farm Animals

Postby L33LEE » Wed Jan 16, 2013 1:22 am

Problem with turkey farming is 0% purity.

Allow us to grow turkeys over time (like potted plants) to a higher % purity, and they would serve a purpose.

But this would only worsen the problem with blies > defenses
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Re: Farm Animals

Postby anfros » Wed Jan 16, 2013 9:20 am

JinxDevona wrote:
MagicManICT wrote:We already have turkeys and horses.

Wait, we already have the horses?


Horses have been in the game for months they are just not available, much like witchcraft isn't available, even though it's been around for quite a while.
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Re: Farm Animals

Postby MagicManICT » Wed Jan 16, 2013 10:36 pm

Horses are available if the devs would so choose to let them out, but they haven't been made persistent, and so there's no point in allowing players to buy them. (That would be a very expensive one time mount!) Not to mention they have a bad habit of wandering off when you're not riding them hastening their despawning.
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Re: Farm Animals

Postby JinxDevona » Wed Jan 16, 2013 11:00 pm

MagicManICT wrote:Horses are available if the devs would so choose to let them out, but they haven't been made persistent, and so there's no point in allowing players to buy them. (That would be a very expensive one time mount!) Not to mention they have a bad habit of wandering off when you're not riding them hastening their despawning.

I knew he spawned them from time to time for fun (I actually got to enjoy one once). That's what confused me. When someone says somethings in the game I assume it's in the game. I do not consider horses or witchcraft in the game just because we know they will be. That's like saying we have hidebehinds etc in game.
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Re: Farm Animals

Postby Ornery » Thu Jan 17, 2013 12:34 am

JinxDevona wrote:That's like saying we have hidebehinds etc in game.


But we do, they just hidebehind the render distance.
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Re: Farm Animals

Postby MagicManICT » Thu Jan 17, 2013 1:57 am

It's just a matter of a point of view. They're there for use when jorb lets them out unlike seige engines (cannons, whatever will be added) which are strictly still in design/development.
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