Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Jalpha wrote:A fire, a couple of cupboards, some fields and a tree. Pull up a chair, and admire your hard work at the end of the day over some roasted turkey from the coop. No need to go above ground ever again, it gets quite homey inside a mine...
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Jalpha wrote:A fire, a couple of cupboards, some fields and a tree. Pull up a chair, and admire your hard work at the end of the day over some roasted turkey from the coop. No need to go above ground ever again, it gets quite homey inside a mine...
Mereni wrote:Jalpha wrote:A fire, a couple of cupboards, some fields and a tree. Pull up a chair, and admire your hard work at the end of the day over some roasted turkey from the coop. No need to go above ground ever again, it gets quite homey inside a mine...
You can put all that in a mine? Even a tree? Maybe plants should need some light level to grow. o.O
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Jalpha wrote:Call me crazy but I kind of like it like that. It's like standing on a rock shooting melee NPCs in Skyrim. Just not quite as OP. It's interesting trying to come up with methods of folding the game mechanics in ways I'm sure were never intended. It adds an extra layer of complexity.
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