daopa wrote:I currently use 2 Mines for 2 different characters as base of operations, both are on claims - but they are lacking gates / walls. Going to get that stuff setup now since people like to wonder into mines i guess...
One good thing that has came out of this is ... when i went lookin for the guy @ Mine #2, i uncovered a fairly large cache of items at a abandoned claim area!
4 containers full of high level inspri's and tons of other goodies - basically replinishing anything that was stolen.

For defenses, mearly create a alt character on a different account, or several.
Give them 1 smooth stone or cricket, to gain free teleport.
Teleport them to your homestead, then remove privileges of your new character, so you need to tress pass on your land.
Then KO your alt outside your mine entrance. Your alt account is now KO'd for 24hours outside your mine entrance, meaning no one gets in, no one gets out. If he is murdered during the 24h, it still takes 8h to turn into a skeleton before it can be moved to give access.
This means your KO'd alt, will protect your mine entrance from being access for a minimum of 8 hours, upto 24 hours.
8-24 hours worth of defenses from an alt, is more defense than even 100 stone hedges would offer you.
Why waste your time in walls, when you can create endless alts, free of charge, for 1 smooth stone each, which would serve the same purpose, and even do a
better job, than any amount of walls will offer. KO'd alt = 100% inaccessible for anyone for 8-24h (Except your main as you can send the alt home, and only you can send him home). No other defenses offer this kind of protection, why do you think ALL the top end players do this now ? Except the chief from what i understand.
Create base in mine > have alt guard when your online, move him to leave / enter the mine, when you go to bed, KO the alt, enjoy a minimum of 8hours, 100% protected mine. for 5 mins worth of effort.
Alt gets killed ? who cares, 1 smooth stone and 5 mins later, he is replaced.