fishing improvments

Forum for suggesting changes to Salem.

Re: fishing improvments

Postby Ass_Kraken » Sun Jan 13, 2013 11:51 pm

Procne wrote:I am aware this can still be botted, but at least I like to play minesweeper :D

A pretty null consequence, as it can already be botted. But just to make it so it dosen't have a 100% success rate, random tiles (maybe ones with fish?) shouldn't have a number.

+1 for minesweeper
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Re: fishing improvments

Postby Procne » Mon Jan 14, 2013 12:00 am

Ass_Kraken wrote:
Procne wrote:I am aware this can still be botted, but at least I like to play minesweeper :D

A pretty null consequence, as it can already be botted. But just to make it so it dosen't have a 100% success rate, random tiles (maybe ones with fish?) shouldn't have a number.

+1 for minesweeper

Minesweeper already doesn't have 100% success chance. Sometimes you end with 2 fields covered and there's only 1 mine there and it's impossible to tell which.
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Re: fishing improvments

Postby Ass_Kraken » Mon Jan 14, 2013 12:06 am

Procne wrote:
Ass_Kraken wrote:
Procne wrote:I am aware this can still be botted, but at least I like to play minesweeper :D

A pretty null consequence, as it can already be botted. But just to make it so it dosen't have a 100% success rate, random tiles (maybe ones with fish?) shouldn't have a number.

+1 for minesweeper

Minesweeper already doesn't have 100% success chance. Sometimes you end with 2 fields covered and there's only 1 mine there and it's impossible to tell which.

Yeah, but you usually just go to a new spot until you reach the old spot.
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Re: fishing improvments

Postby Procne » Mon Jan 14, 2013 12:26 am

xxxx
xoox
xxxx

x - tagged mine
o - covered tile.

You have uncovered whole board except this piece. There is one mine left. Which of the covered tiles is the mine? :D
I know this particular part is unlikely, but when playing minesweeper I often run into situations where I have few tiles covered and can't tell in any way where the mines are, with whole board uncovered
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Re: fishing improvments

Postby L33LEE » Mon Jan 14, 2013 12:28 am

I have a few friends who fish, and once you understand the full mechanics of fishing, you can get 90%+ catch rates and even farm for specific fish you want.

He uses worms 99% of the time.
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Re: fishing improvments

Postby Procne » Mon Jan 14, 2013 12:31 am

Yeah, currently fishing isn't that hard, but I think it's quite boring, takes long time and the reward doesn't really match the effort. It isn't bad for fresh players who can't farm or hunt yet, but after that it sucks
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Re: fishing improvments

Postby Dallane » Mon Jan 14, 2013 12:35 am

Procne wrote:Yeah, currently fishing isn't that hard, but I think it's quite boring, takes long time and the reward doesn't really match the effort. It isn't bad for fresh players who can't farm or hunt yet, but after that it sucks


its really not even worth it for new players either with foraging being way better
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Re: fishing improvments

Postby Jalpha » Mon Jan 14, 2013 1:33 am

Yea, this is why I started suggesting some changes. Effort vs reward for fishing is out of balance.

Worms for bait are great, but here we have another problem in the difficulty involved in acquiring them. A proper worm farm which produces worms and maybe liquid fertilizer or something instead of just the few random ones you get in compost bins would make getting worms more convenient. Sure it's easy enough to stand on a tile digging and dropping dirt but... Where's the fun in that?

I'm also not sure that worms can be used to catch all fish varieties, but that comes down to a lack of effort by not spending more time testing them.
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Re: fishing improvments

Postby Droj » Mon Jan 14, 2013 3:29 pm

oh wise jorb please make fishing 'fun'. That is my only request.
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Re: fishing improvments

Postby MagicManICT » Mon Jan 14, 2013 9:50 pm

Just needs better recipes to make with the fish. I think the one good recipe is, for the most part, not even something most players will see.
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