omgzor, BUGABUSERS (DDoS attacks are basically the same, yo)

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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby Ass_Kraken » Sat Jan 12, 2013 3:20 pm

Mushibag wrote:better?

This is my favorite.
Chiprel wrote:Yet another another quality post by Mereni.


L33LEE wrote:
staxjax wrote:Yes please, somebody donate that guy 500k seeds and 50k humus...for science!


Seems your scared to donate and let me prove my point about causing crash loops for 99% of the player base who approach such locations, because it might become top priority to fix, and no more bug abuse.

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staxjax wrote:If you want to get technical, you are going to need 781250 seeds and 75125 humus to render the maximum of 15625 tiles at once.

Or just build a million fields all on the same tile as Oddgod intended.
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby L33LEE » Sat Jan 12, 2013 3:31 pm

staxjax wrote:If you want to get technical, you are going to need 781250 seeds and 75125 humus to render the maximum of 15625 tiles at once.


Who's getting technical except you? Seems like you have gone into rage mode son from an over-sized anus after several rather large objects have been rammed up it over the past weeks/months within salem.

I wanted 500k seeds, 50k humus to render 10k fields.

Good job of spewing random numbers no one gives a ***** about on the screen in an attempt to save your knowledge of the game, and try to make you look gewd.
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby Ornery » Sat Jan 12, 2013 3:33 pm

They aren't really random numbers, it's the amount needed to fill all tiles in render distance with 1x1 fields.
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby L33LEE » Sat Jan 12, 2013 3:35 pm

Ornery wrote:They aren't really random numbers, it's the amount needed to fill all tiles in render distance with 1x1 fields.


Again, who cares ?

He wanted to get technical to try and save face and make himself look smart, when in fact no one gives a flying rats ***** ass.

If you want to get more technical i can stack an infinite number of different fields on the same tile.

So if you want to get "TECHNICAL" The number of seeds / humus needed is infinite as you can stack fields infinitely on the same tile.

So please. "random numbers no one gives a ***** about" stands firmly.

EDIT: There is no such thing as "1x1 fields", its just how you view them through a modded client. They are still 0x0 fields, as you can stack them endlessly ontop of each other but the graphics only are viewed as 4x4 on base clients, and 1x1 through correctly modded clients.
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby Chiprel » Sat Jan 12, 2013 4:07 pm

What I wonder is: if maximum ammount of non overlapped legit 4x4 farms would crash ppl.

Make maximum possible ammount of fields(math below). Get someone who have "problems" near fields (as I don't know anyone crashing near em) and test it.

Math part:
Rendering distance is 125x125 tiles.
125/4=31.25
31x31=961 fields

PS. I think that max ammount of fields you could see(rendered) while being in GH was around 200-250. So if you had anyone crashing there. It'll be easy to test :)
PSS. Seems that cotton is most resources heavy.
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby L33LEE » Sat Jan 12, 2013 5:18 pm

Chiprel wrote:What I wonder is: if maximum ammount of non overlapped legit 4x4 farms would crash ppl.

Make maximum possible ammount of fields(math below). Get someone who have "problems" near fields (as I don't know anyone crashing near em) and test it.

Math part:
Rendering distance is 125x125 tiles.
125/4=31.25
31x31=961 fields

PS. I think that max ammount of fields you could see(rendered) while being in GH was around 200-250. So if you had anyone crashing there. It'll be easy to test :)
PSS. Seems that cotton is most resources heavy.



This is amusing you are able to get into the middle of it without crashing to fully render all them fields :3
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby Ass_Kraken » Sat Jan 12, 2013 6:19 pm

L33LEE wrote:If you want to get more technical i can stack an infinite number of different fields on the same tile.

So if you want to get "TECHNICAL" The number of seeds / humus needed is infinite as you can stack fields infinitely on the same tile.

Good luck getting fields on the same tile with crops, without a ***** of humus going into the already planted fields. :lol:

So yes, it does matter if you plan to actually plant crops, but it's far lulzier to just place a bunch of fields on the same tile with no crops.
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby L33LEE » Sat Jan 12, 2013 7:42 pm

Ass_Kraken wrote:
L33LEE wrote:If you want to get more technical i can stack an infinite number of different fields on the same tile.

So if you want to get "TECHNICAL" The number of seeds / humus needed is infinite as you can stack fields infinitely on the same tile.

Good luck getting fields on the same tile with crops, without a ***** of humus going into the already planted fields. :lol:

So yes, it does matter if you plan to actually plant crops, but it's far lulzier to just place a bunch of fields on the same tile with no crops.


There is a way to do it if you know how/ got the knowledge, it is still possible to farm off 1 tile with 100's of farms stacked up quite effectively if you know how to use game mechanics. Yes there are some draw backs, but ill let you work out how its done first, and you can discover the drawbacks for yourself.

Yet this i guess this knowledge is clearly beyond you.

Again, i do not use this, but i know how to use it.
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby colesie » Sat Jan 12, 2013 7:49 pm

You've clearly not put it into practice yet then or you would know that what he's saying is true
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Re: omgzor, BUGABUSERS (DDoS attacks are basically the same,

Postby L33LEE » Sat Jan 12, 2013 9:18 pm

colesie wrote:You've clearly not put it into practice yet then or you would know that what he's saying is true


the drawbacks are you can only ever do 1 cycle.

So the drain on mass farming with them is not worth it as you will never have them to 50% upkeep.

Yet the point stands, you could potentially stack 100's of fields with crops, and even harvest them once.
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