colesie wrote:He is being sarcastic, very sarcastic
Chiprel wrote:Yet another quality post by Mereni.
robert wrote:bare in mind salem is a JAVA game... java is a pretty bad system for an mmo
jwhitehorn wrote:colesie wrote:If Salem has to burn so that haven can live then I am all for that
I'm so glad you applied to mod this game then.
Mereni wrote:Why do you keep claiming the lag is caused by too may objects in one place? It's not. All those little woven baskets I posted a screenshot of on the screenshot thread didn't lag me, but a very small base with only a few rows of bugged fields almost made me crash. It was the fields, not the number of objects.
Mereni wrote:Chiprel wrote:Mereni wrote:Why do you keep claiming the lag is caused by too may objects in one place? It's not. All those little woven baskets I posted a screenshot of on the screenshot thread didn't lag me, but a very small base with only a few rows of bugged fields almost made me crash. It was the fields, not the number of objects.
Yet another quality post by Mereni.
Not sure what point you're trying to make here. I assume you're being sarcastic. But my point is, being around a lot of objects doesn't lag me, but being around even a small number of bugged fields does.
robert wrote:while i personally have never run across a town with 1/1 fields i cant really blame game lag on joe shmoe running a modded client :/ cause frankly if i stacked the normal 5/5 fields as you would a 1/1 it would cause the same amount of lag... sure it wouldnt be as useful or effective as a 1/1 mod. but the lag would by most accounts be exactly the same :/
staxjax wrote:Yes please, somebody donate that guy 500k seeds and 50k humus...for science!
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