TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
staxjax wrote:Yeh, I'm sure.
jwhitehorn wrote:colesie wrote:If Salem has to burn so that haven can live then I am all for that
I'm so glad you applied to mod this game then.
staxjax wrote:In computing, a denial-of-service attack (DoS attack) or distributed denial-of-service attack (DDoS attack) is an attempt to make a machine or network resource unavailable to its intended users
http://en.wikipedia.org/wiki/Ddos_attack
Somebody's client crashing from overload of farm tiles is not a dos attack, that means their computer sucks. lol.
Mereni wrote:Why do you keep claiming the lag is caused by too may objects in one place? It's not. All those little woven baskets I posted a screenshot of on the screenshot thread didn't lag me, but a very small base with only a few rows of bugged fields almost made me crash. It was the fields, not the number of objects.
Decay wrote:http://forum.salemthegame.com/viewtopic.php?f=6&t=3572&hilit=abuse&start=120#p39940stingmoggie wrote:Let me try to explain the benefits of 1x1 farms in a better way.....
Here is my computer config that was lagging in my incomplete village
i5 2500k @ 4600GHz
8GB Corsair 1600MHz ram
Radeon 5970HD 2GB DDR5 dual gpu 1700/2500MHz
colesie wrote:Well hasn't this thread just gone to total ****
Chiprel wrote:Mereni wrote:Why do you keep claiming the lag is caused by too may objects in one place? It's not. All those little woven baskets I posted a screenshot of on the screenshot thread didn't lag me, but a very small base with only a few rows of bugged fields almost made me crash. It was the fields, not the number of objects.
Yet another quality post by Mereni.
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