staxjax wrote:Last I checked, we were both talking about 1x1 farm tiles...how is that off topic?
You are arguing that the tiles lag out peoples computers, which isn't the case. What lags out peoples computers is the amount of objects being rendered on the screen at any given time, and if they are trying to AA all of those objects as well. You can ***** argue all you want, but just being inside of our old base with no 1x1 farm tiles in render distance would lag out many people's clients. It wasn't the modded farm tiles, it was the amount of objects in render distance of the player. You really should get a clue before you start ranting and raving about things you obviously don't know anything about.
Your new (and only argument) against the 1x1 farm tiles is no longer valid.
And whats stopping all the people inside your village from lagging out ? The 1x1 modded client. Meaning people without the modded client are ***** if they approach.
This bug doesn't affect anyone negatively.
Please pull your finger out and get with the program. The ability to overlap 1x1 fields is a huge problem, yet the devs refuse to admit it. You YOURSELF just said and i requote
and ill requote Jorb for the recordYou can ***** argue all you want, but just being inside of our old base with no 1x1 farm tiles in render distance would lag out many people's clients
This bug doesn't affect anyone negatively.
Now when you come back with a real counter argument except spew coming out of your ass and insults, ill happily reply, as from the end of this post, im done with trying to discuss this with a *******.
EDIT: Now add all the problems i have mentioned over the past several pages which is caused solely by overlapping fields, the player speed gain, x16 space saved, the possible to crash people without the 1x1 mod, and yea.. If you still cannot see the problem, well, i do not even have anything i can compare this to.