Dirty Little Secrets of Salem and a Goodbye

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Re: Dirty Little Secrets of Salem and a Goodbye

Postby L33LEE » Thu Jan 10, 2013 10:33 pm

staxjax wrote:Last I checked, we were both talking about 1x1 farm tiles...how is that off topic?

You are arguing that the tiles lag out peoples computers, which isn't the case. What lags out peoples computers is the amount of objects being rendered on the screen at any given time, and if they are trying to AA all of those objects as well. You can ***** argue all you want, but just being inside of our old base with no 1x1 farm tiles in render distance would lag out many people's clients. It wasn't the modded farm tiles, it was the amount of objects in render distance of the player. You really should get a clue before you start ranting and raving about things you obviously don't know anything about.

Your new (and only argument) against the 1x1 farm tiles is no longer valid.



And whats stopping all the people inside your village from lagging out ? The 1x1 modded client. Meaning people without the modded client are ***** if they approach.

This bug doesn't affect anyone negatively.


Please pull your finger out and get with the program. The ability to overlap 1x1 fields is a huge problem, yet the devs refuse to admit it. You YOURSELF just said and i requote
You can ***** argue all you want, but just being inside of our old base with no 1x1 farm tiles in render distance would lag out many people's clients
and ill requote Jorb for the record
This bug doesn't affect anyone negatively.


Now when you come back with a real counter argument except spew coming out of your ass and insults, ill happily reply, as from the end of this post, im done with trying to discuss this with a *******.


EDIT: Now add all the problems i have mentioned over the past several pages which is caused solely by overlapping fields, the player speed gain, x16 space saved, the possible to crash people without the 1x1 mod, and yea.. If you still cannot see the problem, well, i do not even have anything i can compare this to.
Last edited by L33LEE on Thu Jan 10, 2013 10:36 pm, edited 1 time in total.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby staxjax » Thu Jan 10, 2013 10:35 pm

You quoted me saying that there were no 1x1 farm tiles in render distance and people still lag....

Less raging, and more reading.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby L33LEE » Thu Jan 10, 2013 10:38 pm

staxjax wrote:You quoted me saying that there were no 1x1 farm tiles in render distance and people still lag....

Less raging, and more reading.


Still, my point and argurment stands.

Your village never once lagged me why i helped rip the **** out of it, and i got a screenshot of that also if you would like me to find it, with the modded client disabled.

Yea there is a degree to the minimum requirements of this game, but that sharply grows when objects are stacked together, and the 1x1 field stacking is one of the most abusive things against this, and again i could quote jorb and how this does not effect anyone, when infact it can in huge ways, and it does.

The ignorance of the devs and some* mods on this game is beyond a joke seriously.
Last edited by L33LEE on Thu Jan 10, 2013 10:41 pm, edited 1 time in total.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Mereni » Thu Jan 10, 2013 10:40 pm

So, after reading all the responses, it looks like I have 3 choices here:

1. Buy a high end computer I can't afford that can manage to render bugged fields without crashing.

2. Use the mod at the front of this thread which is begin maintained, for now, by someone who no longer plays the game, might not be all that quick to update his mod whenever the game is updated, and could lose interest in updating the mod at any time.

3. Play at a disadvantage compared to those who can farm 1x1 fields meaning I have to build longer walls, pay for a larger Pclaim, and pray I never accidentally run across bugged fields again as I kinda doubt any in-game admins will go to the trouble of summoning me somewhere safe if I do get into a crash cycle.

All of these choices suck.

It seems strange to me, this not caring about fixing a bug that directly impacts the finances of the game. Smaller Pclaim means less silver, means those who have big claims and buy silver online to pay for them, won't buy nearly as much.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby staxjax » Thu Jan 10, 2013 10:42 pm

Your point and argument does not stand. Some people will lag out if there are no 1x1 farm tiles. Once you start taking into account 1000s upon 1000s of wall segments and braziers, How is that even relevant anymore?

And for the record, yes I think it is a bug and yes it should be fixed (and the devs have already stated that), but being as big of a priority as you are making it out to be...not so much, especially when you have no ***** idea how much work it would or would not be to properly fix it.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby L33LEE » Thu Jan 10, 2013 10:47 pm

staxjax wrote:And for the record, yes I think it is a bug and yes it should be fixed (and the devs have already stated that), but being as big of a priority as you are making it out to be...not so much, especially when you have no ***** idea how much work it would or would not be to properly fix it.


Unless the game is coded in the most ***** up way as possible, you have no ***** idea how simple this would be to fix in a decent coded game.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Ass_Kraken » Thu Jan 10, 2013 10:53 pm

L33LEE wrote:Unless the game is coded in the most ***** up way as possible, you have no ***** idea how simple this would be to fix in a decent coded game.

u so kaiwaiiii ^____~
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby staxjax » Thu Jan 10, 2013 10:53 pm

L33LEE wrote:Unless the game is coded in the most ***** up way as possible, you have no ***** idea how simple this would be to fix in a decent coded game.


L33LEE wrote:It seems you have nothing valuable to add to this discussion now. So please Stop trying to take the subject off topic and stop just posting lines of insults without adding anything to the discussion.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby colesie » Thu Jan 10, 2013 11:13 pm

L33LEE wrote:Image.

Can anyone confirm which server this is? :)
Beep Boop Bop
My builds (Under Occupation)
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Have you given haven a try? ◕‿◕
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Mushibag » Thu Jan 10, 2013 11:15 pm

I'd just like to add that my computer was made in 2003, and is about as basic as it can get, other than my graphics card, and I never had any problems with crashes or lag. I only ever used the 1x1 mod when I was actually doing farming, other than that, I just used the regular Ender's client because it looks better. So, tbh, I don't see what all the fuss is about...
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