martinuzz wrote:One solutions to the GPS problem:
Never buy items.
???
PROFIT!
martinuzz wrote:One solutions to the GPS problem:
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
Devourer_of_Pancakes wrote:The problem is, anyone who has access to a stall could buy stuff on the open market, and then try to add it to the stall to see if it was stolen. So stall owners have both the benefit of being the only safe sellers, and being the only ones who get to buy stuff from the open market without risk of getting tracked.
Devourer_of_Pancakes wrote:The current situation, where you can just add an invisible GPS chip to any item before selling/trading/donating it, is pretty stupid.
Devourer_of_Pancakes wrote:With visible item scents, you can choose to sell stolen goods (cheaply), or stash them until the scent has worn off. Because stolen property would be recognizable, you get a clear distinction between legitimate trade and the black market.
martinuzz wrote:Two solutions to the GPS problem:
1) Build a separate location to serve as 'item quarantaine'. No heavy defense needed, the only thing you will lose when it's raided is the suspicious items that are stored there. Only store newly bought items there for as long as it takes theft scents to expire.
2) buy one or more slots in a market stall. Whenever you buy a suspicious item, put it up for sale there yourself, highly overpriced. Get them back once scents expire. Can't be looted. Worst that can happen is you making a profit if an emotionally attached owner actually buys it back.
JinxDevona wrote:Can stolen items be tracked if they are underground (in a mine)? Because if they can't, one could simply store newly bought items in a mine long enough for possible scents to wear off, or simply just use it right away.
I do agree that, maybe, only items without scents could be sold in stalls. It would be a safe place to buy goods.
I'm not sure if it is worth the effort in programming, but I love the idea of stalls only selling personally crafted items. It would be good for the economy. But, I see an issue with that. Say the stall owner is the Mayor of town. Different people in the town have different responsibilities and the Mayor sells their goods in the stall. That would stop the Mayor from selling the town's goods because he, himself did not craft them. Maybe, crafted items could have a signature, either an individual or town name. Stalls could then be bought in an individual or town name. That way a town stall could sell anything with that town's signature on it. (Like I said, not sure if the idea is worth all the programming it would take)
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