Why this late on Plymouth am I still only seeing 3-4 walls?

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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Shiala » Tue Jan 01, 2013 2:31 am

There's not much of real value in the game right now anyways. Everything I have can get stolen and I'll replace it in a matter of days. I would much rather spend my time living in a great looking place that can easily be sacked than spend it living in a heavily fortified ugly piece of ****. I still believe that the best defenses are anonymity and finding a good location. For the new players, a good location is NOT smack in the middle of a well traveled grassland. Go hide somewhere that's a pain in the ass to get to. The more of a nuisance it is to raid your place, the less likely it is that someone will bother unless you really piss them off. You don't need cheesy tactics or tons of wall layers to achieve that, just some thought and time invested in finding a good location.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby colesie » Tue Jan 01, 2013 2:43 am

Shiala wrote:There's not much of real value in the game right now anyways. Everything I have can get stolen and I'll replace it in a matter of days. I would much rather spend my time living in a great looking place that can easily be sacked than spend it living in a heavily fortified ugly piece of ****. I still believe that the best defenses are anonymity and finding a good location. For the new players, a good location is NOT smack in the middle of a well traveled grassland. Go hide somewhere that's a pain in the ass to get to. The more of a nuisance it is to raid your place, the less likely it is that someone will bother unless you really piss them off. You don't need cheesy tactics or tons of wall layers to achieve that, just some thought and time invested in finding a good location.

All well and good for peaceful hermits, sucks for rival factions. Only reason there are no factions spread out is the defenses really. HnH has had faction wars going on for like 3 years now and they're going strong. Can't have that here. Not now.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby robert » Tue Jan 01, 2013 2:50 am

Dallane wrote:
robert wrote: it will just die like haven did.


You must be joking. HnH only died because of the server lag. If it was working fine atm numbers would still be around 1000 at most times in hnh. Hnh with its terrible lag has almost the same amount of people on Plymouth. If it wasn't for the lag Salem would be dead.


yes i know lag was/is horrible on haven that is the reason my self and my 4 friends quit. the fact it would take up to 5minutes to walk 3 tiles was the most annoying aspect of the game.

still 1k people is hardly an MMO.. or hardly populated with todays mmos. 1k i would consider the pop total of counter strike 1.6 server at this point in time. if haven had 10k people it would be alot more enjoyable im sure then with 100 people every 10000000km or whatever.

salem really doesnt benifit from having less people, im sure you and i can agree on that one. fewer people = less actual enjoyment for everyone. be they crafters or raiders.

if there is no point in building a walled claim in salem. then there is no point in even playing it, which then means there are less people to join up with/pvp ect.

at this stage rolling on Plymouth is pointless, as unless you are an alt of some already existing town/group you are dead before you even walk out of the town it self to find that first smooth stone.

while i dont mind dying (did it enough on hnh) i would rather like defensive walls to be better then splitrails given the time and cost to build them.
if a plank wall is as effective as a splitrail.. why bother building plank :/ (yes thats an extreme example but still point is valid, as the other servers will reach the same issue in time.)
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Dallane » Tue Jan 01, 2013 2:56 am

robert wrote:still 1k people is hardly an MMO.. or hardly populated with todays mmos. 1k i would consider the pop total of counter strike 1.6 server at this point in time. if haven had 10k people it would be alot more enjoyable im sure then with 100 people every 10000000km or whatever.


It was a massive success for a MMO by 2 guys with zero backing and 100% free.

Salem is backed by paradox and hardly tops 300 at all times

I'm not sure what point you are trying to make with counterstrike. Sandbox is very different and a very niche field.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby robert » Tue Jan 01, 2013 3:10 am

given that 2012 has had a huge influx of idie groups pop up with games, 1k people is not a big deal anymore even for a game made in java by 2 guys. look at minecraft, 1 guy in java. millions of users. some servers have about the same pop cap as salam :/

point is, haven could benifit from more players much like salem almost requires it. point i was trying to make is, saying haven is going strong and is uber alive and well because it has 1k people is kinda silly when given the map space it could support so much more. counter strike point was more of a lulz then anything. as CS1.6 is still very popular today with about 1k active users on it (i think it still holds about 1k maybe more over what css has or had :/ but its hardly a living game anymore)

for games like salem to remain competive with games today, it has to draw/attract active players continually other wise it stagnates. sandboxes are niche sure, but that doesnt mean it cant have 1billion users :/
(yes i know it wouldnt be niche then if it had 1billion users. but still niche or not, it can still have more then 50 people per server)
salem is being published as a crafting mmo. yet honestly all you see and hear about it, is not joe blow making the a recreation of the moni lisa but chief wiping out noob(alt) #195848785785768795044.
at this stage walls that are designed to protect players and their property from the "chiefs" of the game. dont work, as they dont work those players are discouraged from actually playing. so do not continue to play or draw more players via word of mouth. (sure people will argue the game is not for them. then...but then its not a sandbox crafting mmo, its simply a griefer pvp game and may as well strip out any building elements from it. leave just farms for humor boosting and thats it.)

long story short. the current walls (by this thread) are pointless. the time/effort 1 or more people must spend to build them, is a waste and wont do squat. the best defense in the game is basically not playing it or not leaving "boston" to actually experience the game :/

to be fair i only know about salem and bothered to try and get in to the alpha/beta because i played haven and semi enjoyed it. if i didnt know squat about haven or salem ten to one i would have written this game off as garbage months ago by all the negative views i have seen/read about it.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Shiala » Tue Jan 01, 2013 3:31 am

colesie wrote:All well and good for peaceful hermits, sucks for rival factions. Only reason there are no factions spread out is the defenses really. HnH has had faction wars going on for like 3 years now and they're going strong. Can't have that here. Not now.


This is true and I don't dispute the fact that current defenses aren't where they need to be in order to support the type of faction rivalry that we saw in HnH. I was solely speaking as a hermit in regards to why I choose not to fortify my place with more than 3-4 walls. With the current state of defenses you can't have it look nice and be really effective. You should know by now after reading enough of my posts that I'm all about the aesthetics and having things look nice. ;) Hopefully things will change and we'll have some good defense options that will allow more faction rivalry, that was one of my favorite parts of HnH. There's no one good to ally my hermit camp with right now.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby robert » Tue Jan 01, 2013 3:34 am

Shiala wrote:
colesie wrote:All well and good for peaceful hermits, sucks for rival factions. Only reason there are no factions spread out is the defenses really. HnH has had faction wars going on for like 3 years now and they're going strong. Can't have that here. Not now.


This is true and I don't dispute the fact that current defenses aren't where they need to be in order to support the type of faction rivalry that we saw in HnH. I was solely speaking as a hermit in regards to why I choose not to fortify my place with more than 3-4 walls. With the current state of defenses you can't have it look nice and be really effective. You should know by now after reading enough of my posts that I'm all about the aesthetics and having things look nice. ;) Hopefully things will change and we'll have some good defense options that will allow more faction rivalry, that was one of my favorite parts of HnH. There's no one good to ally my hermit camp with right now.

i quite agree with you.

given a choice of having an old hnh hearth vault or a nice looking hermit/village in salem. id take the nice looking village, as it would be alot more enjoyable logging in to a nice looking settlement then a leanto in a sea of walls.

as nice as the current walls are graphically. id rather not have a 2000m2 pclaim with a leanto and stone, then 1990m2 of walls.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Sevenless » Tue Jan 01, 2013 7:58 am

To be fair, for hermits, if they're able to break 3 walls, they'll be able to break 4 or 5 walls too. After that point it's about minimizing raider losses rather than trying to prevent an attack.

If someone feels like griefing you, not much you can do other than move.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Vigilance » Tue Jan 01, 2013 8:31 am

Sevenless wrote:To be fair, for hermits, if they're able to break 3 walls, they'll be able to break 4 or 5 walls too. After that point it's about minimizing raider losses rather than trying to prevent an attack.

If someone feels like griefing you, not much you can do other than move.


Which results in A: Period of safety for a very brief amount of time, or B: new raiders right away.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby colesie » Tue Jan 01, 2013 7:19 pm

Vigilance wrote:
Sevenless wrote:To be fair, for hermits, if they're able to break 3 walls, they'll be able to break 4 or 5 walls too. After that point it's about minimizing raider losses rather than trying to prevent an attack.

If someone feels like griefing you, not much you can do other than move.


Which results in A: Period of safety for a very brief amount of time, or B: new raiders right away.

Broken game. It seems that everything Jorbtar has added that's new in Salem has been a total bust and everything they've kept from haven works as intended.

Now let's compare:
Walls - broken
Claims - were broken (didn't learn from haven?)
Auth objects - also broken and still didn't learn to just make them so that people could walk through?
Trees - 1x1 tree planting space needed
Stones - glitchable
Sleds - glitchable in walls
Mining - broken/not smart in the least
Client - unfinished with no grid
Camera - broken
Tracking - broken
Purity - broken
Combat - unfinished
Gluttony - feels unfinished/feeling of being rushed with drain

Now let's look at what they kept from haven:
Turkeys (chickens) - works relatively well
Buckets for water - works as intended
Porting to homestead/boston - works fine minus the inventory thing
Peace status in combat - working as intended
Theft/Waste/Tresspass/murder - all working as intended but scents last far longer/stay in your inventory forever

While I enjoy Salem and I realize it's no where near completed these are issues that simply can't be ignored
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