dageir wrote:Most wars were fought over right to land or resources. Rarely the wars were wars of extermination. These kind of wars were seen during the great migrations after the fall of the Roman empire and the latest examples the war on the eastern front during ww2, the Yoguslavian wars[...]
Technically, that Yoghurtslavian war was fought over land, and the extermination of rival nations was just the unwanted bonus of an unwanted war.
Just as if in, lets say a month, some treaty paying squatters decided to declare their independence on the land they've claimed and worked hard on for months and stop paying taxes to him, he'd exterminate them rather then let them live in their self-proclaimed freedom, because he considers those lands rightfully* his. They could fight for it or die trying. Or move somewhere else that is not on his territory (i.e. other server).
*As a self-proclaimed sovereign of the Plymouth server, by the powers vested in him by himself, he deems it his right and his obligation to protect the integrity and unity of his territory.
But, lets get back on topic. I'd actually find it quite fun designing and building proper defenses if I had more info about them. Wiki is still quite vague about anything that exceeds basic info, and even that isn't complete.
So, for starters, a few questions. Do all wall segments (i.e. corner/starter posts, segments and doors) have same soak/hit point values?
Also, could someone explain to me what is the meaning of this:
colesie wrote:Then scatter gates so only one tile is bashable at any time.
Got many more Qs in anyone is willing to answer.
I used to be a pilgrim like you. Then I took an Indian arrow in the head...