Why this late on Plymouth am I still only seeing 3-4 walls?

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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Kaios » Sun Dec 30, 2012 4:49 pm

darnokpl wrote:And make HnH in 3D no thx, in that case faction like yours (many people from different time zones) would have 24h/day patrols and base would be impossible to raid.
That all GH fall is starting to look like a total ***** just to convince people that we need rams again, so some factions could have unbreakable bases again.


Shutup you propaganda spreading moron. He was merely suggesting solutions to a problem. Obviously whether they are ideal or not is for the developers to decide.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby darnokpl » Sun Dec 30, 2012 4:52 pm

Kaios wrote:
darnokpl wrote:And make HnH in 3D no thx, in that case faction like yours (many people from different time zones) would have 24h/day patrols and base would be impossible to raid.
That all GH fall is starting to look like a total ***** just to convince people that we need rams again, so some factions could have unbreakable bases again.


Shutup you propaganda spreading moron. He was merely suggesting solutions to a problem. Obviously whether they are ideal or not is for the developers to decide.


Well well 100% accurate hit :lol:

Potjeh got good solution, make raid as expensive as defences it must breach and problem will be solved.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby alloin » Sun Dec 30, 2012 4:53 pm

Kaios wrote:
alloin wrote:Most funny thing is that the 'BIG forces' never been able to take down 1 wall of for example the King, or even Chief's recent base, while he leaves thousands of scents.

Keep ***** about needing 10 walls to hold people off 1 extra hour while you can't even bash 1 wall of a decently defended base in less then 1 hour... Time to prove yourself, still don't know where to go ? (tip, i'm on a KO loop for over 2 weeks now, i won't fight back)


So even though the initial point of the thread was asking why people are ONLY USING 3-4 WALLS (Implying they should be using more), you are saying that with some magical strategically placed walls you can still only use a few and have a decently defended base.

So what's the point of the thread then? Great job adding your ***** sucking contribution to thread, alloin.

My point was, people keep whining about defences and walls, yet never been able to bash 1 wall of the oposition... i'm replying to the conversation in this topic, not to the OP.
U mad that u have to swear ? Makes me lol even more :p So mad !!
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Kaios » Sun Dec 30, 2012 4:55 pm

Why bother with the opposition when they can play a game that actually has working mechanics or move on to a different server? Not everyone is as petty or immoral as you'd like to believe, constantly seeking out revenge. People could care less, they will just do something else and you will be left with an empty server.

Enjoy it.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby alloin » Sun Dec 30, 2012 5:00 pm

Kaios wrote:Why bother with the opposition when they can play a game that actually has working mechanics or move on to a different server? Not everyone is as petty or immoral as you'd like to believe, constantly seeking out revenge. People could care less, they will just do something else and you will be left with an empty server.

Enjoy it.

Hmm, looks a lot like Ragequitting what you describe.

constantly seeking out revenge

I don't even play on this server anymore, and i recall a certain faction following me to the new server and grinding 72h for C&A just to be able to kill a fresh character...

they could care less indeed ;-)

¦] ¦]
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby colesie » Sun Dec 30, 2012 5:02 pm

darnokpl wrote:
colesie wrote:What I would LIKE to see and what would fix a lot of problems is the shift from player defenses to artificial defenses. A decrease in player strength and more focus on raid mechanics. Sure, player vs player will still be as effective for killing one another, but players vs base just would not work unless it's a very nooby setup. Put focus on battering rams with dry times, add player manned defenses or traps, make braziers 10x's more effective unless you use tools or tactics to block their hits. etc. In haven brick walls are breakable by 2 things: rams and trolls. Trolls can only be spawned underground so rams are the only option. This puts more focus on the tool instead of the player which is nice because the tool has a drying time of 24 hours. This allows for people to not no-life 24/7 and play fairly casually. (With one wall I might add) One player should not be able to bash down an entire base if they're dedicated enough and expecting everyone to be online 24/7 and to be pvp oriented to defend by themselves is simply asking way too much of the general population. Niche game, or not.


And make HnH in 3D no thx, in that case faction like yours (many people from different time zones) would have 24h/day patrols and base would be impossible to raid.
That all GH fall is starting to look like a total ***** just to convince people that we need rams again, so some factions could have unbreakable bases again.

It's not unbreakable... And outdoor fights (ACTUAL COMBAT) take place that way. On top of this I didn't say rams were the only solution. Read my post. It's a shift from players being your main asset and making bases more important.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Kaios » Sun Dec 30, 2012 5:03 pm

alloin wrote:grinding 72h


So a few people have no life so everyone must have no life. Nice logic.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby alloin » Sun Dec 30, 2012 5:04 pm

Kaios wrote:
alloin wrote:grinding 72h


So a few people have no life so everyone must have no life. Nice logic.

applying your logic ;-)
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby colesie » Sun Dec 30, 2012 5:14 pm

If defenses are the way that they are and Loftar is too lazy to implement an actual fix I'd rather have either scents expire quicker / expire in inventory also or the addition of stealth yet again to make tracking more difficult. As it is you can track people simply from following them from Boston which just doesn't help at all.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Kaol » Sun Dec 30, 2012 7:38 pm

TeckXKnight wrote:
dageir wrote:There has to be a balance between offence and defence. This balance seems to be hard to find some times. Its important to remember that we shouldnt be able to make defences that noone can break, that will be the worst case scenario for such a game as this.

It's essentially the exact same thing. If either defense or offense is too tight then we end up with raiders and griefers in the lead over anyone and everyone else. They really cannot be in this current static tiered setup that they're in. As it is, they are too prohibitive and strong right up until they're not and then they're no longer a threat. Like everything else they need to be dynamic in some way and actually offer a detriment or challenge that isn't just acquire X bile and then whittle at each layer for an hour.


Good post.
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