Why this late on Plymouth am I still only seeing 3-4 walls?

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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby TeckXKnight » Sun Dec 30, 2012 11:38 am

Kaol wrote:c) Having to click 10 gates to go anywhere is a pain.

Having to open one gate to go anywhere is a huge pain. 10 is enough to make me quit rather than go foraging.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Darwoth » Sun Dec 30, 2012 12:15 pm

with all of this pissing and moaning about a half dozen guys i can just imagine the reaction if one of the large 1000 member darkfall or shadowbane type guilds that usually have a 70+ member core and top notch organization decided to play salem :lol: .
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Chiprel » Sun Dec 30, 2012 1:04 pm

Darwoth: in that case, having 50-100 walls wouldn't matter at all. Which just shows that something IS wrong with current system :P
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby dageir » Sun Dec 30, 2012 1:33 pm

There has to be a balance between offence and defence. This balance seems to be hard to find some times. Its important to remember that we shouldnt be able to make defences that noone can break, that will be the worst case scenario for such a game as this.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby TeckXKnight » Sun Dec 30, 2012 1:53 pm

dageir wrote:There has to be a balance between offence and defence. This balance seems to be hard to find some times. Its important to remember that we shouldnt be able to make defences that noone can break, that will be the worst case scenario for such a game as this.

It's essentially the exact same thing. If either defense or offense is too tight then we end up with raiders and griefers in the lead over anyone and everyone else. They really cannot be in this current static tiered setup that they're in. As it is, they are too prohibitive and strong right up until they're not and then they're no longer a threat. Like everything else they need to be dynamic in some way and actually offer a detriment or challenge that isn't just acquire X bile and then whittle at each layer for an hour.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby colesie » Sun Dec 30, 2012 4:27 pm

What I would LIKE to see and what would fix a lot of problems is the shift from player defenses to artificial defenses. A decrease in player strength and more focus on raid mechanics. Sure, player vs player will still be as effective for killing one another, but players vs base just would not work unless it's a very nooby setup. Put focus on battering rams with dry times, add player manned defenses or traps, make braziers 10x's more effective unless you use tools or tactics to block their hits. etc. In haven brick walls are breakable by 2 things: rams and trolls. Trolls can only be spawned underground so rams are the only option. This puts more focus on the tool instead of the player which is nice because the tool has a drying time of 24 hours. This allows for people to not no-life 24/7 and play fairly casually. (With one wall I might add) One player should not be able to bash down an entire base if they're dedicated enough and expecting everyone to be online 24/7 and to be pvp oriented to defend by themselves is simply asking way too much of the general population. Niche game, or not.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby alloin » Sun Dec 30, 2012 4:35 pm

Most funny thing is that the 'BIG forces' never been able to take down 1 wall of for example the King, or even Chief's recent base, while he leaves thousands of scents.

Keep ***** about needing 10 walls to hold people off 1 extra hour while you can't even bash 1 wall of a decently defended base in less then 1 hour... Time to prove yourself, still don't know where to go ? (tip, i'm on a KO loop for over 2 weeks now, i won't fight back)
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Potjeh » Sun Dec 30, 2012 4:38 pm

Destroying something should take as much resources as it took to build it in the first place. It can't be balanced any other way.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby Kaios » Sun Dec 30, 2012 4:46 pm

alloin wrote:Most funny thing is that the 'BIG forces' never been able to take down 1 wall of for example the King, or even Chief's recent base, while he leaves thousands of scents.

Keep ***** about needing 10 walls to hold people off 1 extra hour while you can't even bash 1 wall of a decently defended base in less then 1 hour... Time to prove yourself, still don't know where to go ? (tip, i'm on a KO loop for over 2 weeks now, i won't fight back)


So even though the initial point of the thread was asking why people are ONLY USING 3-4 WALLS (Implying they should be using more), you are saying that with some magical strategically placed walls you can still only use a few and have a decently defended base.

So what's the point of the thread then? Great job adding your ***** sucking contribution to thread, alloin.
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Re: Why this late on Plymouth am I still only seeing 3-4 wal

Postby darnokpl » Sun Dec 30, 2012 4:47 pm

colesie wrote:What I would LIKE to see and what would fix a lot of problems is the shift from player defenses to artificial defenses. A decrease in player strength and more focus on raid mechanics. Sure, player vs player will still be as effective for killing one another, but players vs base just would not work unless it's a very nooby setup. Put focus on battering rams with dry times, add player manned defenses or traps, make braziers 10x's more effective unless you use tools or tactics to block their hits. etc. In haven brick walls are breakable by 2 things: rams and trolls. Trolls can only be spawned underground so rams are the only option. This puts more focus on the tool instead of the player which is nice because the tool has a drying time of 24 hours. This allows for people to not no-life 24/7 and play fairly casually. (With one wall I might add) One player should not be able to bash down an entire base if they're dedicated enough and expecting everyone to be online 24/7 and to be pvp oriented to defend by themselves is simply asking way too much of the general population. Niche game, or not.


And make HnH in 3D no thx, in that case faction like yours (many people from different time zones) would have 24h/day patrols and base would be impossible to raid.
That all GH fall is starting to look like a total ***** just to convince people that we need rams again, so some factions could have unbreakable bases again.
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