Ornery wrote:Why should more than 4, 6, 10, 14 walls even be necessary?
Raiding isn't really broken imo, purity is, which allows easy-mode raiding through infinite wall layers in short order. And if someone does die, it allows that person to make another replacement in days to keep raiding. Humours just passed the walls up a long time ago so it seems like they're all papery garbage now.
As for base defense designs, why don't you lay one out for scrutiny? I have yet to see one that will take more than a couple hours to get into with 2-3 people that have good stats.
If we're going without treewalls/unliftable boulders...
Wall > wall/brazier combo (make wall, break every 2nd wall piece, put brazier in between) > wall, repeat. Then scatter gates so only one tile is bashable at any time. Then when you're finished but claim stone in front of one tile of the last gate.
WITH treewalls/unliftables/gay ****
Do this:
Wall > wall/brazier combo (make wall, break every 2nd wall piece, put brazier in between) > wall, repeat. Tree wall. As many as you can manage. Glitched stone walls (at least one). Then make walls with sleds under them. Break wall segment, pull sled in, rebuild wall. Makes for uber unliftable wall tile. Then scatter gates so only one tile is bashable at any time. Then when you're finished but claim stone in front of one tile of the last gate. Another thing is to surround your wall with auth objects like flags or stones and leave one tile open so it's not "bug abuse" since you can TECHNICALLY get in.
THAT is how you defend your ****. I've known about all of that since alpha (minus tree walls) but it's just a real ***** to do and it's super lame imo.