Topia Online

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Re: Topia Online

Postby joshrmt » Fri Dec 21, 2012 6:22 pm

Exactly Sevenless, the intent of the influence advancement system is to provide a method for rewarding those that the community feels are 'worthy'. The hourly advancement is extremely small. Griefers will care if they lose stuff, because stuff is hard to obtain. They can't grief if they don't have the tools to grief with.

Also, check out our upcoming 'Observer' page:
http://www.topiaonline.com/Observer/Index
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Re: Topia Online

Postby Sevenless » Fri Dec 21, 2012 10:21 pm

If you want to reassure doubters about the griefing mechanic, I would really put a more heavy emphasis on the discussion of the social currency.

I'm also curious what's going on with discussions of influence as currency. Someone mentioned it failed, and I'm not entirely sure what the story is there. Nor do I know how big of an alpha community you have. The idea of a currency that is also usable to buy skills and everything else in the game strikes me as a well founded way to avoid inflation. Especially within the realm of permadeath where every killed character is sinking spent influence on skills which die with him/her.

What went wrong? Or is that just an opinion?
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Topia Online

Postby painhertz » Fri Dec 21, 2012 10:55 pm

"I'm also curious what's going on with discussions of influence as currency. Someone mentioned it failed"

Not only is influence still currency but it's being monetized into bill form, although it will cost more influence to make the bills than what is stored in the bills so it;s not a 1 to 1 conversion.
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Re: Topia Online

Postby Sevenless » Sat Dec 22, 2012 1:25 am

painhertz wrote:"I'm also curious what's going on with discussions of influence as currency. Someone mentioned it failed"

Not only is influence still currency but it's being monetized into bill form, although it will cost more influence to make the bills than what is stored in the bills so it;s not a 1 to 1 conversion.


Yeah I read that. Really confused about why someone said the influence currency "failed". Overall the monetization certainly looks interesting, and I can't see any design flaws with it yet.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Topia Online

Postby painhertz » Sat Dec 22, 2012 2:09 am

They might have misunderstood the "influence bills" to mean that Influence as a fluid thing would go away....
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Re: Topia Online

Postby joshrmt » Sat Dec 22, 2012 3:42 am

Influence currency is here to stay. It has numerous uses in the game, all of which will combat inflation:
- Claiming land
- Creating minions
- Raising skills
- Trading it (there is a 10% fee to trade influence, unless you have a certain skill)
- Some crafted goods require influence
- Influence notes (large cost to craft notes)
- Dying (obviously)
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Re: Topia Online

Postby radkid1 » Sun Dec 23, 2012 4:34 am

chating people to use to me sucks i soloing for cash and stuff yes the game a mmorpg but need people all time ;/
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Re: Topia Online

Postby painhertz » Sun Dec 23, 2012 4:59 am

What is that...I don't even.....
"since i am in my 30s and could probably throw you across the room"

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Re: Topia Online

Postby dageir » Sun Dec 23, 2012 9:53 am

Anyways.. The concept looks good, but what I worry about as a non-programmer is that I wont be able to "take advantage" of the entire game since I dont know how to program/script. Basically this is whats holding me back from pledging.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Topia Online

Postby Dallane » Sun Dec 23, 2012 10:18 am

dageir wrote:Anyways.. The concept looks good, but what I worry about as a non-programmer is that I wont be able to "take advantage" of the entire game since I dont know how to program/script. Basically this is whats holding me back from pledging.


It's really not to hard to figure out once you sit down and see what everything does. Being able to buy scripts or not that is going to be a turn off for alot of people.
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