A Change to Killing Blow/Sparring

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A Change to Killing Blow/Sparring

Postby colesie » Wed Dec 19, 2012 12:03 am

At the moment the move Killing Blow is the only move that is able to murder your opponent. On top of this it takes a small lifetime to actually execute the move. This is terrible for group kambert and here's why.

You're strolling around minding your own business one day when 3 red dots appear on your map.
You're feeling pretty ballsey and you decide to attempt a 3v1 and you've managed to KO one of your attackers.
The other 2 are still on your tail and since they still have a decent amount of blood there's no way for you to quickly dispatch of your first KO'd attacker before he is sent to his homestead.

In haven you hit straight through the persons defense bar if they're KO'd with any attack. This means you can circle back and get your revenge making your likely death due to the remaining gankers less harsh. Killingblow in its current state is far too slow and therefore it should be used as just a hard-hitting attack, not the only means of murder. Any attack should be able to murder your opponent to make group combat more rewarding for the underdog.

The reason why this was changed to begin with was because people were killing eachother accidentally while sparring.
In addition to this fix sparring should be implemented.
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Re: A Change to Killing Blow/Sparring

Postby Ass_Kraken » Wed Dec 19, 2012 1:06 am

I sort of like it the way it is, it adds a bit of dimension to group combat; you have to clear the area in order to finish them.

I would like though if there were two killing blows: a sword one that is like the one currently, and an unarmed one (hands don't have to be empty, just dosen't reguire a tool). The unarmed one is about 1/4 the time of the sword one, but must be used 5 times in order to finish them. Preferablly with a timer of sorts that if the move isn't used within 20 seconds or so, it takes away one of the stacked unarmed killing blow, so it must be used again in order for the kill. (The 1/4 time and 5 times isn't based on any calulations, the move should just take longer than the sword one when added up)

Also the ability to cancel killing blow. You'd think you would be able to stop jacking off in someone's face if you see someone running around you, trying to stab you in the back.
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Re: A Change to Killing Blow/Sparring

Postby jwhitehorn » Wed Dec 19, 2012 2:01 am

If the person who KO's a player never drops combat then the player is never sent home (assuming nobody is on a claim).

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Re: A Change to Killing Blow/Sparring

Postby L33LEE » Wed Dec 19, 2012 2:06 am

Add new skill, deadly slice, requires 100C&D.

Quickly slice the victims neck spilling their soul onto the earth. 1s cast time.
Retribution ~ Death comes to those who wait.

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Re: A Change to Killing Blow/Sparring

Postby colesie » Wed Dec 19, 2012 6:57 am

jwhitehorn wrote:If the person who KO's a player never drops combat then the player is never sent home (assuming nobody is on a claim).

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Yes but if you're involved in heavy mvmnt kambert you will likely not stay in range.
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Re: A Change to Killing Blow/Sparring

Postby Sevenless » Wed Dec 19, 2012 7:17 am

The reason why this was changed to begin with was because people were killing eachother accidentally while sparring.


Nope. Aoe moves are the cause of this primarily, but any missed attack could do it as well. It was happening in team fights where AoE fire caused problem, and it also killed one or two people in hunting accidents (Bear koed, person with murder stomped and instakilled the person).

This change is specifically implemented to make killing take time, investment and effort in battle. Killing someone is a momentous "thing" and shouldn't be doable on a whim or by accident.

I don't want to see this system reverted at all.
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Re: A Change to Killing Blow/Sparring

Postby colesie » Wed Dec 19, 2012 7:19 am

Sevenless wrote:
The reason why this was changed to begin with was because people were killing eachother accidentally while sparring.


Nope. Aoe moves are the cause of this primarily, but any missed attack could do it as well.

This change is specifically implemented to make killing take time, investment and effort in battle. Killing someone is a momentous "thing" and shouldn't be doable on a whim or by accident.

I don't want to see this system reverted at all.

I would like to see more ways of doing it, at least. Atm group combat isn't exactly doable if you're hoping for any type of revenge for being attacked
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Re: A Change to Killing Blow/Sparring

Postby darnokpl » Wed Dec 19, 2012 11:13 am

colesie wrote:At the moment the move Killing Blow is the only move that is able to murder your opponent. On top of this it takes a small lifetime to actually execute the move. This is terrible for group kambert and here's why.

You're strolling around minding your own business one day when 3 red dots appear on your map.
You're feeling pretty ballsey and you decide to attempt a 3v1 and you've managed to KO one of your attackers.
The other 2 are still on your tail and since they still have a decent amount of blood there's no way for you to quickly dispatch of your first KO'd attacker before he is sent to his homestead.

In haven you hit straight through the persons defense bar if they're KO'd with any attack. This means you can circle back and get your revenge making your likely death due to the remaining gankers less harsh. Killingblow in its current state is far too slow and therefore it should be used as just a hard-hitting attack, not the only means of murder. Any attack should be able to murder your opponent to make group combat more rewarding for the underdog.

The reason why this was changed to begin with was because people were killing eachother accidentally while sparring.
In addition to this fix sparring should be implemented.


And it is nice, because of that delay. You need to play more tactic instead of rush, KO and fast kill.
If there is small group of friends why they shouldn't be able to protect KO'd friend?

colesie wrote:Yes but if you're involved in heavy mvmnt kambert you will likely not stay in range.


That is again pros for killing blow as it is now.
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Re: A Change to Killing Blow/Sparring

Postby MagicManICT » Wed Dec 19, 2012 3:44 pm

It's not an issue if you're fighting to protect a claim. Anyone KO'd there will stay there.

Really, though, does it take that much effort to put a knife through someone's chest or slit their throat? Heck, even a nasty scratch could be lethal until about 100 years ago or so.
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Re: A Change to Killing Blow/Sparring

Postby colesie » Wed Dec 19, 2012 7:14 pm

MagicManICT wrote:Really, though, does it take that much effort to put a knife through someone's chest or slit their throat? Heck, even a nasty scratch could be lethal until about 100 years ago or so.

That's what I'm saying. Humping someone for 20 seconds to kill them isn't exactly ideal for killing on the go :(
Even if the timer was shorter like when you regain composure it'd be doable if you break away from the group for a second or two but atm there's no way for the attackers to not stop you in time unless they don't know how stun works.
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