Well it would indeed be simple enough to track. An integer could be created for each building destroyed by a player that triggers a crime. And then cross-referenced against an integer that accumulates all the Gluttony, C&D, Faith and Wisdom, L&L, and F&W inspirationals that character has accumulated. Some kind of coefficient could be used to correctly calculate those actions into "hours invested".
Its obviously subject to opinion and debate at the moment but I feel very strongly that the "average" raider spends WAY more time developing their character than they actually do in damage before they die. Which again means that the "Crafters" of this game are getting a far better investment on their time than the raiders. Granted that is because most raiders are retarded and leave their leanto's a couple minutes from the crimes for me to kill them. But still... Balancing raiding on Plymouth seems unnecessary as I have received no PM's and seen no HoB Threads about a single crime or living Criminal on our entire server at this moment in time.
I refuse to believe that if it were truly as profitable and lucrative (and unbalanced) as people are making it seem that there wouldn't be a single other person doing it.
Chief PeePooKaKa
MM Tribe