Fire Refusing to Start

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Re: Fire Refusing to Start

Postby LackofCertainty » Mon Dec 17, 2012 3:01 pm

First, a comment. Fireplaces are much better for storing fire than piles of wood, and don't let anyone try to tell you otherwise. A full pile of wood only burns for around an hour, whereas a full fireplace lasts around 3. Also, even when a fireplace is down to embers, you can get it started again just by adding branches, so it actually lasts even longer.

I have several questions for trouble shooting.

1.Is there smoke rising from your fireplace?
2.Do you have any objects near your fireplace that might be blocking your pathfinding?
3.When you hold your torch with the cursor and right click on the fire, does you character move toward the fireplace? (try backing a long ways away and testing by spam right clicking all over the fireplace while the torch is on your cursor)

When you're trying to light a fire, watch the bottom left corner for the "the tinder drill broke" message. Tinder drills can break at any time during the lighting process, and there is a brief window where the percentage goes to 100% before the fireplace is lit, so that might be a possibility. (although the closest I've ever seen is one breaking at 90%) Also, make sure that your phlegm is full when trying to start a fire, because if you run out during the lighting process, you will stop and fail at lighting automatically.


As far as improving your chances with a tinder drill, I think you're just meant to upgrade to Flint & Steel, since it never fails. (although Flint & Steel is too expensive for people starting out, since it takes and iron bar and only has 10 uses)
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Re: Fire Refusing to Start

Postby MagicManICT » Mon Dec 17, 2012 4:54 pm

Conqueror_Worm wrote:I seem to have a much better success right lighting stuff with a tinder drill if my phlegm is full.


I've seen a similar statement before. There may be something to it.
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Re: Fire Refusing to Start

Postby Tommy » Tue Dec 18, 2012 11:34 am

LackofCertainty wrote:[...]I have several questions for trouble shooting.

1.Is there smoke rising from your fireplace?
2.Do you have any objects near your fireplace that might be blocking your pathfinding?
3.When you hold your torch with the cursor and right click on the fire, does you character move toward the fireplace? (try backing a long ways away and testing by spam right clicking all over the fireplace while the torch is on your cursor)

When you're trying to light a fire, watch the bottom left corner for the "the tinder drill broke" message. Tinder drills can break at any time during the lighting process, and there is a brief window where the percentage goes to 100% before the fireplace is lit, so that might be a possibility. (although the closest I've ever seen is one breaking at 90%) Also, make sure that your phlegm is full when trying to start a fire, because if you run out during the lighting process, you will stop and fail at lighting automatically.


First of all: Thank you for your thoughts. It appears not an easy solution, though - I must miss something....

1. Not yet.
2. No, free surroundings.
3. No Char doesn't move towards the fireplace. That said, it does, when the storage(?) is empty, i.e. no items to bake put in there. Once I put items to be baked in (not yet baked items), it doesn't work anymore.

In addition: I used tinders often already, no it didn't break. Phlegm was at 100%.
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Re: Fire Refusing to Start

Postby iamah » Tue Dec 18, 2012 12:07 pm

LackofCertainty wrote:Fireplaces are much better for storing fire than piles of wood, and don't let anyone try to tell you otherwise.


Yes, if you just need a quick fire or if you're passing by some distant place, why not gather 10 stones for a much more professional fire? You're absolutely right.
Last edited by iamah on Tue Dec 18, 2012 12:17 pm, edited 1 time in total.
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Re: Fire Refusing to Start

Postby robert » Tue Dec 18, 2012 12:08 pm

hello,

you can not lite a fireplace or fire with un/baked goods inside it. you must remove them before you can lit it.

the only time items will bake in a fireplace is when its burnt down to coals, that is when the 2nd fuel bar is active.


as for tinder drills i find the higher you have sparks and embers the less chance they break. i can go mining and fail only once or twice out of about 8-10 lits (though its far more beneficial to build a small house and build a stove you keep lit at all times and light a torch instead) doesnt matter on my P so long as i have atleast 3.0P or more as 1 lit attempt with tinder costs about 2.5P to light, flint and steel uses less as its much quicker
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Re: Fire Refusing to Start

Postby Tommy » Tue Dec 18, 2012 12:31 pm

Ah, here we go!
Thanks a lot for the answer. Yet again, the most important piece of info was missing in my initial post.... ^^
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