PMP Liberated. Terribad Cove Crushed!

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Re: PMP Liberated. Terribad Cove Crushed!

Postby Ornery » Sun Dec 16, 2012 8:45 pm

Dshaded wrote:Yep took 3 guys 2 hours to break 8 layers of wall with 100 braziers with 1 guy defending, seriously unbalanced i know............................................NOT


>3 attackers
>1 defender
>8 walls
>100 braziers
>2 hours
>not unbalanced
>ok
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Re: PMP Liberated. Terribad Cove Crushed!

Postby Mushibag » Sun Dec 16, 2012 8:52 pm

Dshaded wrote:Yep took 3 guys 2 hours to break 8 layers of wall with 100 braziers with 1 guy defending, seriously unbalanced i know............................................NOT

If you want to defend your base you have to counter attack its as simple as that, too bad all your combat chars died few nights back, and the alive ones were not online...you want to survive in a game like this? its easy you have to be ready 24/7, one wise man (teepeeofwisdom) once said to me that "DEATH DEFIES US ALL".


Not everyone can no-life it 24/7 to guard their hermitages, which is exactly what Terribad Cove was, Hustlin's hermitage. Even those of us who play way more than we should can't guard something constantly. Things like work and sleep make it impossible.
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Re: PMP Liberated. Terribad Cove Crushed!

Postby tweenprinc3ss » Sun Dec 16, 2012 9:51 pm

Mushibag wrote:
Dshaded wrote:Not everyone can no-life it 24/7 to guard their hermitages, which is exactly what Terribad Cove was, Hustlin's hermitage. Even those of us who play way more than we should can't guard something constantly. Things like work and sleep make it impossible.


My main concern is the desparity of work. U have someone spending 100s of hours farming digging and building defense, to the 12 hours of building a pvp toon to destroy it 2 hrs. Presently it seems there is little reason to build immaculate defenses. Might as well spend that time making alt banks on many accounts. I think it is this mechanic that needs the most work. 2 guys should not be able to destroy an entire village with bajillion braziers without great effort. Making it harder would encourage more group dynamics. As stands, a small group of half a dozen pvprs trumps a dozen builders spending 100s of hours on defense...
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Re: PMP Liberated. Terribad Cove Crushed!

Postby colesie » Sun Dec 16, 2012 10:01 pm

tweenprinc3ss wrote:
Mushibag wrote:
Dshaded wrote:Not everyone can no-life it 24/7 to guard their hermitages, which is exactly what Terribad Cove was, Hustlin's hermitage. Even those of us who play way more than we should can't guard something constantly. Things like work and sleep make it impossible.


My main concern is the desparity of work. U have someone spending 100s of hours farming digging and building defense, to the 12 hours of building a pvp toon to destroy it 2 hrs. Presently it seems there is little reason to build immaculate defenses. Might as well spend that time making alt banks on many accounts. I think it is this mechanic that needs the most work. 2 guys should not be able to destroy an entire village with bajillion braziers without great effort. Making it harder would encourage more group dynamics. As stands, a small group of half a dozen pvprs trumps a dozen builders spending 100s of hours on defense...

The more I experience the raid system in Salem the more I dislike it.
For people who are 60-100 humours it isn't all that bad and is fairly balanced. Braziers will ***** you up if placed properly. But once you get into the higher humours it's just a joke. Why bother building up braziers and multiple walls if it only means another 15-18 phl for the raider to get through it?

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Re: PMP Liberated. Terribad Cove Crushed!

Postby killertomas2 » Sun Dec 16, 2012 10:23 pm

it's sad i gotta remind you guys but this is BETA that is why it is testing what the devs see now they can improve in the future.
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Re: PMP Liberated. Terribad Cove Crushed!

Postby Ornery » Sun Dec 16, 2012 10:29 pm

killertomas2 wrote:it's sad i gotta remind you guys but this is BETA that is why it is testing what the devs see now they can improve in the future.


Indeed it is, and it was actually a really good test of the current defense systems to show balance/imbalance.
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Re: PMP Liberated. Terribad Cove Crushed!

Postby Ass_Kraken » Sun Dec 16, 2012 10:30 pm

>Reminding people devs need to improve the defence mechanics
>This whole thread has been based on how they need to improve defences
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Re: PMP Liberated. Terribad Cove Crushed!

Postby staxjax » Sun Dec 16, 2012 10:53 pm

The biggest problem that I can see with defenses at the moment, is that a village claim gives free trespass right. Which allows the invaders to walk around and stand inside the base at their leisure, after they allow the braziers to deactivate. Obviously, this means that any future bases people build should be covered entirely in one personal claim.

And for the record, we aren't disbanding, or joining the MM tribe, or leaving the server. It will just take a bit to rebuild. We still have our seeds, and we still have our builder/crafter characters. See you guys around.
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Re: PMP Liberated. Terribad Cove Crushed!

Postby Dshaded » Sun Dec 16, 2012 10:55 pm

Ass_Kraken wrote:>Reminding people devs need to improve the defence mechanics
>This whole thread has been based on how they need to improve defences


Working as intended.
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Re: PMP Liberated. Terribad Cove Crushed!

Postby jwhitehorn » Sun Dec 16, 2012 10:59 pm

staxjax wrote:The biggest problem that I can see with defenses at the moment, is that a village claim gives free trespass right. Which allows the invaders to walk around and stand inside the base at their leisure, after they allow the braziers to deactivate.

And for the record, we aren't disbanding, or joining the MM tribe, or leaving the server. It will just take a bit to rebuild. We still have our seeds, and we still have our builder/crafter characters. See you guys around.


You keep saying that.... But I can't help but notice that the number of players following you on your hairbrain ideas continues to dwindle.

That being said The Great Spirit himself has seen the sacred lands of the Tribe. They cannot be destroyed due to good base design and good defenses. What you all are seeing now is silly players building silly layouts with a very balanced raiding system. Those who have seen me post in the past know that I'm the first to admit when things are "too easy" etc. etc. A new wall with 125 soak and a new wall with 150 soak will still be easily breakable by 300 phlegm characters and while it will help it is not the answer. When people learn to build bases like the Tribe you will see a large shift to "Defenses are overpowered". However, until then I definitely agree that those with poor base design are too easily raided. The answer is to wait until GOOD base design becomes mainstream not to tweak the game mechanics for ignorant bases.

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