Procne wrote:Potjeh wrote:I see no reason they won't be trading the same things they do now, I expect wagons to have huuuge capacity. Of course, there isn't really that much of a need for trade right now, but that's a separate issue.
I can't see them trading low values goods if they had to run for 15-30 minutes to deliver them. Or use wagons, which would probably cost 10x more than goods themselves. Add to it the risk factor. I can already see griefers like chief camping outside trade hubs and intercepting all merchants. A guy in a wagon would be as easy prey as some afk-er. Escort for the wagon you say? Even more effort needed to conduct the trade.
It would simply be easier, faster and safer to make such items yourself than to buy them.
The only reason trading in H&H worked was because of the teleports between villages.
Potjeh is spot on and sees what I am talking about. As for the raiders blocking roads, yes it will happen and that's what is nice about it (More fun for raiders, less bored players having fun destroying your claim because there is nothing else to do). You would have risk come into play and that would increase the value of goods the farther they are from Boston (If they are meant to be exported). Tell me how a gang of raiders would do to stop all trade on a road for 24h? I am serious, just tell me. Roads would not be blocked permanently as I see it, and it would only create a new job, that of getting rid of raiders on roads. Furthermore, you would have created an incentive for an alternative road to exist to avoid that sector. There is also more to that than you are thinking. I see that you seem to think only one step ahead. You have to take a step back and analyze the whole situation.
Suppose a road gets blocked by raiders, they get the loot alright.. but they have to travel back to their base (no more teleport of goods!), they have to pay their claim upkeep and if they kill trade in a sector (say near their camp), then they hurt themselves too, because cash will stop to flow in their area and thus other towns/raider groups will have more money than them to buy the cool stuff in a thread to come...
For the various trade incentives I have a couple ideas that I think would do the trick. Those will be posted in Towns &Claims, Professions and purity sections mostly.
The 10-15 min is pure speculation from you, we have no idea how they are willing to implement the wagons and stuff if they do, it could be like 3-5 times faster than walking or it could act as local teleport between connected cities with possibility of interruptions if raiders have criminal act and are on the road... That is yet to be seen.