Eegore wrote:Once again I dont want to be possibly "spamming" or anything but I have alot of videos about this game, and one of them is "how to survive", there are a lot of different things about this game that arent typical to most games. but my youtube channel is youtube.com/eegorevids if you are interested.
While I have found these youtube tutorials and the wiki extremely helpful, I kind of feel like having to spend hours watching videos and reading stuff just to get my feet wet in a game is a little counter intuitive for game longevity. This game has strong bones and so often games fail because there is either a lack of time devoted to glaring problems or developers are unwilling to listen to valid concerns of their audience. Youtube should not be a requirement for this game.
JinxDevona wrote:First, yes there are plenty of nice players... we are just hiding for fear of being killed ourselves. Note of advice for new players...don't leave Boston on foot. Use Boston to find what you need to get the silver and skills to get an NPC homestead. Then use that to gain further and find a more permanent place to live.
I understand the whole 'death' thing. But, I think they like in real life there should be strict consequences for being a criminal. Not that criminals should have fear too. If I get killed, all the currently in place ways of dealing with that (i.e. you can go find clues leading to your killer's homestead) require me to not be dead.
I'm not advocating to take the killing out of the game or the perma death. But, the major problems I see are this.
1) New players are simply one more type of game hunting. It is hard to get your feet planted at all or even level enough to defend yourself if you land in a populated area on your 'free homestead". I have started many characters just to see more of the map and 3 of them have landed right in someone else's developing area and they are resentful and once I have been run out and once killed.
2) Some players do not want to run around killing other people. I am in love with this game because of the trade and sandbox style development in it. I have no interest in the PvP. The bad part is, I am forced to devote resources to 'combat' even for the most basic level of self defense. There is no immediate self defense against other players and if you choose to pursue things like literacy and settlement before learning to kill you are essentially penalized in the game. There should be some basic self defense in the game which doesn't require devoting large resources to defense against other players. Not asking for full out combat by default, just a few defensive skills.
3) I have played on both the Jamestown and Boston servers and the Boston server is obviously filled with more 'seasoned' players. My experience on the Boston server has been very hostile and as a new player it's hard to get past the first few skills without finding yourself hunted by another player because they notice you are close to their land. Jamestown is a much friendlier server in my experience with players either not as interested in killing others or spread out enough that you can hide easily.
To say it again, I'm not against the perma death or PvP as I realize that's part of the game. But PvP that is designed to favor experienced players is a system I have seen fail in many MMO games. Most MMO games have a tiered PvP system to insure that 'low level' (or in this case less 'educated') players don't become hunted for sport. I would also like to see a hostile vs. friendly indicator. I like to get to know my in game neighbors but approaching to say hi is taking your life into your hands. It would be nice to be able to tell if that person is a deep woods hermit sitting on his porch with a shot gun or a friendly neighbor.
My last large complaint with the current 'attack system' is the mechanics of fighting anything is finicky at best. There are many times when I'm out hunting bunnies and i'll be facing the bunny and then thrust to kill it and for whatever reason my player stabs in the complete opposite direction of the way I am facing. Until this is fixed the frustration of facing your mortality is compounded by the fact that even under the best circumstances combat is unpredictable at best.
Also, I do think that new players who have no experience from H&H really have no idea what to do. They don't even understand how to click on a tree correctly to pick branches. This could be solved by a very simple right/left click tutorial in the character creation area. Maybe how to pluck branches, build a fire, and start the fire. Maybe even cook a piece of meat to get the functions of recipes. Of course all with instructions saying how they will have to gain skills to pluck branches, kill rabbits, etc.
This is very true. I feel like the developers are working under the assumption that only HnH players will be their audience. I for one found HnH AFTER finding salem and found this game VERY difficult to learn without having the wiki open on my other screen and easy access to Youtube at all times. There should be a tutorial from the moment you arrive in your city through getting to your lean and starting your life. I would also suggest that during the tutorial players are immune to death. Let the player get to their lean, perhaps have base skills start at like 100 and have the first assignment to be collecting things and raising your Gathering skill to 200. Then how to pick some berries and grass and perhaps build a barrel so you learn how to build something. Upon completing the tutorial you would get your skills to increase to the 500 max level and you could start your life.
Also, just wondering here, but what if you could only be ko'd and not killed unless you've committed a crime and the killer is tracking you (or summons you or you are ko'd on their property)? That could solve the carebears issues with the harsh environment as well. I do wish the game was just a bit safer so that some of us didn't have to play alone because we can't trust anyone...ever...lol. Just a thought.
I don't have an issue with dying, I just don't feel like the current system has a level playing ground for fighting. You are essentially a sitting duck unless you decide to devote a lot of time and resources to fighting on the off chance you might get attacked. I have no desire to ever kill or rob anyone in this game and if not for the fear of getting killed, I wouldn't be leveling any player fighting skills.