[Custom Client] Arcana - vFool: Fool's Path

Forum for game modifications and custom clients.

[Custom Client] Arcana - vFool: Fool's Path

Postby redfenix514 » Sat Oct 03, 2026 11:02 am

Hello Salemites!

A new journey begins. Arcana is a new custom client for Salem, built to help new pilgrims find their footing and give old hands better tools for the long haul.

Arcana is built on top of Latikai's client, so everything you know from it is still here: same foundation, new tools on top. Huge thanks to Latikai (and Ender)(and Taipion) for years of keeping Salem playable.

WHAT YOU GET
- The Almanac: one book for everything you find. Think of it as your travel journal, your encyclopedia, your diary, and your travel log. Everything you need in one place.
- More control over crafting and building, offering better ingredient selection and shopping lists.
- New and improved UI for all aspects of the game, especially crafting and agriculture.
- Crisp, minimalist layout: humours, weight, inspiration and madness in one place.
- Pop-out timers, proficiencies, skill goals and more.
- Customizable Action Bars and Macros
- Auto-timers to keep track of the important stuff.
- Mark anything with a colour glow, or set alerts so you're never ambushed by a cougar again (without consent).
- A world map that stitches together everywhere you've explored, with markers and an arrow to your goal.
- Tidier containers: totals, sorting, renamed sacks, trimmed tooltips.
- Several chat windows, each showing the channels you choose.
- Every character keeps its own setup, and new characters start from a clean Default.

The full patch notes open on the login screen the first time you start Arcana.

HOW TO INSTALL
1. Run the official Salem launcher once and let it finish updating (Arcana uses its game files).
2. Download Arcana-vFool.zip: https://github.com/FayteStudios/Arcana_ ... ses/latest
3. Unzip it anywhere and double-click Arcana.bat. Log in with your normal account.
You need Java 8, the same Java the official client uses. If Arcana.bat can't find it, it tells you what to do.

FEEDBACK AND BUGS
In the game: Options > Help & feedback sends your message straight to me. Or post your issues here. If something freezes, the README says where the log files are. Sending them helps a lot!

PLANS
- More guides and goals for new players
- More achievements
- Better workstation windows (looking at you, Alchemy Table)
- Networked features like market boards, and whatever you suggest.
- Tell me what you want to see!

CREDITS
Built on the Salem client, and on Ender's and Latikai's custom client work.
Source code (LGPL-3): https://github.com/FayteStudios/Arcana_Client

Let's make the most magical client ever. The age of the Salemite is just beginning. Join me on my Fool's Journey into the Lumberwoods.
redfenix514
 
Posts: 12
Joined: Wed Aug 09, 2017 9:48 pm

Re: [Custom Client] Arcana - vFool: Fool's Path

Postby redfenix514 » Sat Oct 03, 2026 5:24 pm

Day 1 Hotfix:
Several features shipped turned off by default.
Obviously, this looks like they were broken, because they were!
Window snapping, movable mini-map, right-click arranging and smart interact now turned on for new players.
The world map is turned on too!
Happy hunting, pilgrims!
https://github.com/FayteStudios/Arcana_ ... -of-Swords


Please keep in mind that Salem is a very special piece of software and not every is going to work day 1 due to how other clients and past saves/folders may have done things. So I will be doing my best to update and patch as I find things and others point things out to me!
redfenix514
 
Posts: 12
Joined: Wed Aug 09, 2017 9:48 pm

Re: [Custom Client] Arcana - vFool: Fool's Path

Postby redfenix514 » Mon Oct 05, 2026 5:53 am

Arcana Hotfix: vFool - Reversed 3 of Pentacles
https://github.com/FayteStudios/Arcana_ ... -Pentacles
- Tooltips show again, instantly by default.
- Arcana's own windows stay movable when the UI is locked, by default.
- Default layout: the two action bars no longer overlap; bars, cravings and stance start where Seraphim has them.
- New characters get a welcome message in chat.
- Chat, minimap, windows and action bars keep their place against their screen edge when the interface scale changes, and come back exactly on revert.
- Text at interface scales above 1 no longer loses its last letters.
- Cave brightness works (caves are detected on arrival), and both brightness sliders go up to 200%.
- Options says when night vision (Ctrl+N) is overriding the brightness sliders.
- The Hookah timer starts when the hookah really goes on cooldown (a 12 to 15 second smoke), madness or not, and belongs to the character.
- No more stray bar lines drawn outside the Skills page (outlines now clip like everything else).
- Things sold by weight (Goldflakes, Sugar, Pepper) are one Almanac entry, however much you hold.
- The study warning only counts studies since you last learned a skill or raised a proficiency, and "Ask again" works.
- Run says so in chat, in the system colour, when it turns on at login.
- Chat logs start after the first relog.
- Map markers no longer drop silently.
- The Modules window stays movable after the rename from Fayte Modules.
- Developer dump files are no longer written for players.
- Removed a personal email fallback from the feedback window.
redfenix514
 
Posts: 12
Joined: Wed Aug 09, 2017 9:48 pm


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