AI Indian Camps

Forum for suggesting changes to Salem.

AI Indian Camps

Postby Froren » Tue Dec 04, 2012 1:10 am

Not sure if anyone has ever mentioned this but something that I think would be interesting to add some variance to AI mobs would be NPC Indians.

For starters they could all be attack on sight to pilgrims, but maybe later in development could be a source of silver sink for them selling rare items to players.

My idea is that very rarely in the world a camp of Indians will spawn with some teepees and stuff and if the player, or group of players can tackle the indians they will have access to some neat rewards. Maybe a few indian feathers and some already dried hides, or just anything you can think of really. Would encourage group PvE combat play and for people to go hunting for these camps.

Like I said, later there could be friendly indian camps that evil players could decide to murder to prevent other people from trading with them.

As per the forum, just an idea!
Froren
 
Posts: 7
Joined: Tue Sep 11, 2012 9:32 pm

Re: AI Indian Camps

Postby MagicManICT » Tue Dec 04, 2012 1:29 am

Could have sworn I've seen this come up before (likely on the Paradox forums). I didn't find a thread specifically about it, though. It has come up more than once, and the devs have made comments on it and what they may or may not want to see out of adding "native" NPCs to the game.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: AI Indian Camps

Postby Darwoth » Tue Dec 04, 2012 5:12 pm

should be able to kill indians like bears etc and "skin" (loot) them for a random jumbling of things like arrowheads, feathers. corn etc and sell the scalps for 100ish silver in boston :lol: .
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: AI Indian Camps

Postby scypheroth » Sun Dec 09, 2012 4:02 am

this is a great idea. Make this empty world feel inhabited by other things aside from players and gankers.
scypheroth
 
Posts: 90
Joined: Sat Nov 10, 2012 9:05 pm

Re: AI Indian Camps

Postby iamah » Mon Dec 10, 2012 4:57 pm

I wish I could hire indians to revenge against raiders. Awww yeaaa :x
iamah
 
Posts: 424
Joined: Fri Nov 09, 2012 11:47 pm

Re: AI Indian Camps

Postby MrEllu » Mon Dec 10, 2012 7:06 pm

iamah wrote:I wish I could hire indians to revenge against raiders. Awww yeaaa :x


Try Chief, he is the holy pillar of justice! ¦]
User avatar
MrEllu
 
Posts: 119
Joined: Fri Aug 17, 2012 8:51 pm
Location: Finland

Re: AI Indian Camps

Postby JinxDevona » Mon Dec 10, 2012 8:25 pm

I'd like to be able to have Indian characters. In character creation room and/ or crafting items. Players could even build a few Indian items like teepees or wigwams for their small and medium houses.
Last edited by JinxDevona on Tue Dec 11, 2012 3:01 am, edited 1 time in total.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
User avatar
JinxDevona
 
Posts: 668
Joined: Fri Aug 03, 2012 7:21 pm

Re: AI Indian Camps

Postby painhertz » Tue Dec 11, 2012 1:51 am

MagicManICT wrote:Could have sworn I've seen this come up before (likely on the Paradox forums). I didn't find a thread specifically about it, though. It has come up more than once, and the devs have made comments on it and what they may or may not want to see out of adding "native" NPCs to the game.



I recommended it back during Alpha on the Haven sooper sekret Salem forum.
"since i am in my 30s and could probably throw you across the room"

"Porky" Darwoth: Confusing reality and video games since 2012.......
User avatar
painhertz
 
Posts: 879
Joined: Wed Aug 01, 2012 3:23 am

Re: AI Indian Camps

Postby Vigilance » Tue Dec 11, 2012 2:52 am

JinxDevona wrote:I'd like to be able to have Indian characters. In character creation room and/ or crafting items. Players could even build a few Indian items like teepees or wigwags for their small and medium houses.

you mean wigwams?

also, i have ALWAYS approved and hoped for this idea to become a reality. :)
Image
Suffragium wrote:I love sausages.
User avatar
Vigilance
 
Posts: 615
Joined: Fri Aug 03, 2012 12:40 pm

Re: AI Indian Camps

Postby JinxDevona » Tue Dec 11, 2012 3:00 am

Damn, I hate when typos get past me. ;) Wigwams, yes.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
User avatar
JinxDevona
 
Posts: 668
Joined: Fri Aug 03, 2012 7:21 pm

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 7 guests