Help needed understand Torchposts and Scents.

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Help needed understand Torchposts and Scents.

Postby herobago » Wed Aug 10, 2022 1:38 am

I have looked around and found either unverified or conflicting information or simply not enough information about Torchposts and Scents.

Starting with Torchposts (which include brazier types):
1. Do torchposts need line of sight to shoot? As in buildings/fences/trees won't block them from attacking?
2. Do torchposts actually shoot a projectile that can miss or is it just instant damage?
3. How much damage do the various torchposts actually do at 0 purity both regular hit and critical (not counting multiple torchpost damage falloff)?
4. How much is the damage falloff of having multiple same Torchposts in range of each other?
5. Pouring a water bucket on to braziers disables it for a time or damages it and is this a crime?

Then scents:
A. Scents are a physical objects that can be picked up, does it exist as just a single item or can everyone pick up a copy of it and it remains in place till it expires?
B. Trespassing through a claim does it place a scent just on entering a claim or a scent per tile passed through?
C. With l3wting can you steal inventory items of a player through thier homestead (lean-to/claimstone) if they are online or just when they are offline?
D. Stolen items carry the scent with them, does that mean an extra inventory space is used by a scent or it is part of the item? Do they leave a scent in where they stole from?

Any answers on this would be very helpful in base defences and positioning.
herobago
 
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Re: Help needed understand Torchposts and Scents.

Postby Taipion » Thu Aug 11, 2022 9:47 am

herobago wrote:I have looked around and found either unverified or conflicting information or simply not enough information about Torchposts and Scents.

Starting with Torchposts (which include brazier types):
1. Do torchposts need line of sight to shoot? As in buildings/fences/trees won't block them from attacking?
2. Do torchposts actually shoot a projectile that can miss or is it just instant damage?
3. How much damage do the various torchposts actually do at 0 purity both regular hit and critical (not counting multiple torchpost damage falloff)?
4. How much is the damage falloff of having multiple same Torchposts in range of each other?
5. Pouring a water bucket on to braziers disables it for a time or damages it and is this a crime?

Then scents:
A. Scents are a physical objects that can be picked up, does it exist as just a single item or can everyone pick up a copy of it and it remains in place till it expires?
B. Trespassing through a claim does it place a scent just on entering a claim or a scent per tile passed through?
C. With l3wting can you steal inventory items of a player through thier homestead (lean-to/claimstone) if they are online or just when they are offline?
D. Stolen items carry the scent with them, does that mean an extra inventory space is used by a scent or it is part of the item? Do they leave a scent in where they stole from?

Any answers on this would be very helpful in base defences and positioning.


First off, better go to the official discord and ask in #help there. discord link

1. no
2. no
3. 1, but they can crit
4. irrelevant, more means more damage, always
5. does 50% damage, needs to be repaired, def stops shooting when damaged to 50%

A. infinite copies for everyone until it expires
B. on entering
C. l3wting only when offline
D. the scent is "in" the item, no extra slot

in general, for def:
- build walls outside, at least stone wall, brick is not difficult to do though
- build def right behind walls (on the inside), only leave space for higher wall tiers (like brick) if you want to build those later
- braziers are a must, torch posts are an optional addition, torch posts alone do not do very well as def except in very specific situations
=> one "layer" of def would be, ideally: 1 brick wall -> 1-2 rows of braziers -> 1-4 rows of torch posts,
but one brick wall and 1 row of braziers is basically enough per layer, and having 2-3 such layers will keep your base safe so long as the claim is payed and the doors are locked (people forget that a lot)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
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Re: Help needed understand Torchposts and Scents.

Postby herobago » Fri Aug 12, 2022 1:26 am

Thankyou this helps very much.
herobago
 
Posts: 4
Joined: Sun Aug 03, 2014 7:07 am


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