*Dear John, I understand my gluttony system is probably not what you had pictured, and again to me, that's a good thing. It gives more options, maybe not all of it would work, maybe a piece of it would, or maybe none but it might make you think of something that would. As much as people may think I am Alt-Baised, I would say I am Main-Baised. In the past I have grown weary of HoB posts that just devolve into arguing whether the kill had any significance because it was an Alt. "That was just my alt," has become a way to deflect meaningful politics. I actually think you and I agree on this because you have mentioned stuff like this many times when explaining why you went with particular mechanics. I think if you and I were switched, Mr. Carver, people would accuse you of having a huge Alt-Bais as well. For a prominent example think back to your Homestead changes where breaking a leanto or a homestead would scatter the items on the ground, that made alt-vaults more difficult, but it didn't kill alts.
I however, don't want to spend too much time defending this one change, I guess I'm in a mood, lol, but instead I'd rather move onto something less controversial. I'm going to go into Horses into more detail because that's a change we think you are interested in. *
Day 21: Horses More Detail
Overview of Changes Already Proposed: Horses and Goats can be attached to vehicles to carry liftable structures from one Boundary Stone to another within your Bounds. Horses can be attached to Carts, goats to sleds. When sent to aBoundary Stone animals and carts disappear and reappear at the Boundary Stone after a set amount of time.
Skill: Horse Breeding - Unlocked Through Goat Rearing
Young = Foal, Female = Mare, Male = Stallion
I don't know all the drops at the moment, but I have Chevaline Steaks, 1-4 Horse Hooves, Horse Tail, and Horse Skull
A little more info on Bounds interaction with Animals: The longer the distance an animal must travel the more that animal's Ornery-ness will increase so proper management of your animals is a must. Any animal's time to go from one Boundary Stone is dependent on Productivity and Ornery-ness and distance between the Boundary Stones. A horse's time can be speed up, and Ornery-ness increase by distance reduced by giving a horse Horse Shoes. 1 Iron Bar = 2x Horse Shoes, each horse shoe must be right-clicked on a horse, and adds a bonus up to 4 horse shoes.
Riding Horses: Horse can be mounted, like in the past, with their speed related inversely to their Productivity, aka the better the horse would be for moving things, the less good it will be for riding and visa versa. This essentially light vs draft horses irl. You ride light horses and work draft horses. It means that to optimize horses you need to maintain both types of horses or aim for something in the middle, which should add a little bit of variety to Horse Breeding.
Horses gain Ornery-ness based on distance traveled. This can be significantly reduced by adding Horse Shoes, but generally you will still need to manage your horses, maybe rotate them out if riding every day, or take treats on especially long journeys. Horse's Wander when left unmounted in the wild, but don't despawn.
Structure: Hitching Post
10 Wooden Blocks, 1 Rope, 1 Key Ring. Horses Don't wanted when in range of a Hitching Post. Or they can be attached to it but that seems more complicated to code.
Craft: Riding Crop
Horse Tail + Loom
Works like Wooden Paddle and enables mounting a horse to be 50% faster.
Store Tool: Jockey's Riding Crop, works like Riding Crop, increases Horse movement speed by 5%.
Skill: Saddling - Unlocked Through Horse Breeding and Fine Leather Work
Horses Can be equipped with Saddles, which have inventory slots based on the quality of the Saddle.
5x Any Leather + 1x Cotton Cloth, 2x Buckles, 10x Wool
Leather Saddle
Studded Leather Saddle
Fine Leather Saddle
Lambskin Saddle
If a Horse is Branded taking items from a Saddle is Larceny.