Zapt13 wrote:If there were to be another expedition, would Gluttony need to be modified due to a reversion of the available purity of ingredients? It could be somewhat like the discovery system of Haven where once all of the ingredients are discovered by a character, the subject recipes are unlocked. Here it's more about discovering a recipe "success" which a character can later recall?
This isn't a bad idea, and I've thought about this, or something were in Skyrim you can mix ingredients OR use a recipe, but I'm open to this, but I think in general this will be no unsuccessful recipes, just lower Gourmet Value recipes, so the need for anything formal will be low. Obviously the wiki can be updated to show actual recipes combinations, but ideally there would be no actually recipe buttons. It might sound pedantic of me but I feel it take too many clicks to make really anything in this game, especially food recipes if you aren't just spamming one recipe, having a mix ingredients type system would streamline the buttons considerably to just A Process Food button (with its sub options) and Snack Foods (with its sub options). One of the guiding ideas that I've been working with in the background while coming up with suggestions is reducing clicks. But again, you idea is good, and may turn out to be a better option, possibly less daunting for newer players.
Zapt13 wrote:If status is sufficiently difficult for alts to maintain (to me it seemed like a decent affluence set would circumvent this substantially), this proposed system would make it more difficult (or at least time consuming) to raise an army of alts.
Yeah this is the idea for sure. Affluence clothing and other Check-In Status Points won't be worth nearly as much as Global Status Points so while they will help speed up the creation of an Alt too much. I feel like Status should be like playing the game as a main should allow you to level up FASTER, but creating up an alt should be EASIER. Never should either be both.