Lets go deeper into the actual intentions of the developers, while we're at it to once and for all make you piss off from Salem hopefully.
JohnCarver wrote:So in conclusion, Salem is a place where you 'find' your fun and fight for your true friends. Salem is a struggle and Salem makes you constantly question if it is worth the struggle. Salem forces you to validate the time you spend on it and forces you to remember the good times if for no other reason than to block out the bad. Salem aims to heighten the emotion of a rare drop or escape from death not through rewarding the escape but by the viscous punishment of failure or sheer volume of previous failures. Salem is where you play at the edge of your seat constantly searching for threats and danger. Salem is the place where that one time when you afk'd outside your gates, was the last time. Salem is a place where when you commit a crime, you alter your real life schedules to accommodate the commitment that said crime has created. Salem is a game that does not tell you how committed or powerful you can become and does not attempt to accelerate the accomplishments of those around you to normalize your efforts. Salem is a place where the cooperation and teamwork of a group can trivialize that which you can do yourself, but finding said group is anything but trivial. Salem is a place where trust is earned and reputations are respected, where personalities are feared and invoking fear can be a profitable personality. Salem is a place where the people can choose their dictator or government (should there be one at all). Salem is a place where one person on a Saturday, disgruntled with the powers that be can alter the economic tides of war without ever revealing his true identity. Salem is a place where an act of self-less heroism, a pilgrim who take a bullet for another, or a friend who runs off claim against overwhelming odds to try to 'save' his downed comrade carries more weight than a years worth of skype logs. Salem makes you scared of that which you do not know and understand. Salem makes you scared of that which you do know and understand. Salem offers you a mystery that has not been discovered, a recipe that has not been made and a frontier that has not been explored. Most importantly, Salem offers you the opportunity to experience real emotion, generated from real triumph. Real triumph that is only made possible by real tears.
1. What is worth the struggle???
2. Which bad times are there to be blocked out???
3. Escape from dead???
4. Which punishment are we talking about, which failures???
5. Which threats and danger???
6. Which teamwork, the majority of players play solo as a hermit, so finding a group is trivial????
7. Reputations are respected, this lad Taipon who has done nothing but carebearing aparently does not hold any respect for raiders and competitive players. So who is to be respected???
8. Which mechanics are scared, they're all public/known at this point anyway.
9. Which real emotions, I've had great fun thats the reason why I still am here somethings. When I was 17 year old, I got beaten up, I died over, I got raided over, I cried over Salem, I dreamt Salem. Most of the current playerbase are *****, that seriously should not be here.
In conclusion, this game has utterly failed, JC has utterly failed by his initial intention of this game. It needs to be fixed.
All from Jan 2015, six months into their development.
http://forum.salemthegame.com/viewtopic.php?f=2&t=12004