Rifmaster wrote:Currently braziers and torchposts crit for % based damage, and they crit quite often. Simply spamming quite a few of them makes it impossible to take more than a few series of hits before you have to run away, not achieving any progress on the wall you're trying to break. One of the "arguments" Claeyt 2.0 makes is that its hard to make braziers and torchposts. This firstly doesn't make sense because a defender could pretty much just wait for raiders to make a bit of progress on an undefended bit of wall, then just make defenses there. Other than this it simply isnt that hard to make defenses. While large bases do require tons of leather for the torches, it's a cost of having a large base.
There are many other things that are broken, but really if we want to achieve anything we need the involvement of the developers, as arguing on the forums (particularly with taipion) leads nowhere other than providing insight into what people think about it, and gathering additional suggestions.
Can you see the upcoming new Bombardiers and or direct-fire cannons both having a positive impact on this perceived raiding quandary ?
...I can, and I am more than willing to give JC and the Dev team even more time to at least try to implement it into the raiding on this game's perm server.
Lock-picking is still in the Dev-shop's plan too, can anyone else see how this will quicken raiding if a player is motivated enough to train that new skill ?
Also, with a little creative thinking players can use the (also) upcoming new mounts and other beast of burden for additional raiding advantages too, which should have more than one positive impact on this issue.
On a side note:
If a raid-minded player cannot gather a confident advantage in numbers or knowledge to predict success in a base raid, then most games (including this game Salem) already currently offer other options to either steal from, destroy, harass or even kill your desired target without raiding that target's base. ...It just takes time/patience to get'em and get'em good, but those recourse options are still there and have been for a long time in Salem.
...So again, it looks like it boils down to instant gratification motivating this issue all around.
Salemites, PvP minded or PvE minded, are very lucky to have enough time to contemplate the implications of such game-changing additions into this game via planned update news from JC, giving all players enough time to either adjust their base's defenses with already existing defensive game features, and or think of creative ways to use the upcoming updates to their future raiding advantage(s) plural.