Athriaxo wrote:First a few words about me: I am a 26 year old German Game Designer working mainly in the fields of Feature Design, QA and QC on a freelance basis.
I am writing this so (you) the devs get a better understanding on how a new player (who is a hc gamer but no geek or fanboy) feels when he gets into the game and because I want this Game to be a success so more companys will be brave enough to make games based on crafting.
Soooo I just finished playing Salem for two hours... that´s just about as much as I can take...
Heres why:
) The Tutorial has too much writing and even in fullscreen mode the writing is WAY too small even for people with good eyesight.
) The Skilltree is overcumbered and not intuitive at all, in fact, nothing seems to be intuitive in this game.
) Movement feels very slow, boring, even annoying at times... auto routing would help greatly coupled with the option of minimap navigation.
) Having collision detection with other players is fine but not if 10 people are enough to clog a street. If the game goes live and 100+ players are in the starter town this will lead to problems.
) Theres no way of telling harvested objects from those that are not.
) Resources are spread WAY too thin... this is the Beta and it took me about 1 hour just to find ANYTHING I could use to make a (inspirational?) item.
) Community is a big part of online games and while it might seem like a good idea to have a realistic aproach to the chatsystem in reality it is neither good nor realistic. In the real world you have all your senses to tell one person from another in the game you are down to a single one. Imagine 100 people with the same screenname (???) writing things at the same time in a chatroom.
) Last but not least: Why the strange names, why the complicated leveling system? The game is complex enough as it is there is no NEED for any of those things. I am sure some people like it but that is one out of 100 and on a commercial level this strategy will lead to massive failure.
Dear dev team please consider postponing the release and I would even go so far as to urge you to pull the plug on the beta as the game in its current state will only turn interrested potential players away forever as most people dont give a game a 2nd chance if they did not like the beta/demo etc.
I expect a lot of resistance and hate coming to me from the community now but that is due to the fact that 99.9% of players who do not like the game and have left frustrated will never set a foot into this forum so I hope all of you will keep a open mind when reading this.
Best regards,
Lucas
i agree with 100% of EVERYTHING you just said man. this game is a New players Nightmare...iuppon release if alot of the "features" as they so nicely call them arnt fixed...this game is going to be the next Darkfall. Only a community of MAYBE 1-2000 players will be left standing. Or worst it wil be the next Xsyon, wich is almost identicle to this game...crafting based with no sense of direction or noob frienly help. Only reason why i gave this game more than 30mins of playtime is cuz i had nothign else to play. Im bored to hell with the way the MMO market has gone with games (WoW type) and love how Salem is taking a diffrent direction. but if some things were taken from other games and frankly the MMORPG game style and were added to Salem this game would dominate in the crafting genre. Basically everything you listed above would make this game great. But the way it stands i also do not see this game being a "success" in the eyes of Major MMO reviewers eyes nore the general MMO public. Its just to dam hardcore!
As i stated before i tryed to get a few of my friend into Salem...all of them area Average gamers, 2 of them Play Darkfall like its the life, i was talking to them in Vent guilding them through the start. they got to Boston and started to venture out into the world...about 15 mins pass and over the mic i hear almost ALL AT ONCE! "I cant play this game...just no." and then i ask why? They all replyed back with a simillar response....
The path finding is just horrible...its worse than age of empires 1.
and poof! 4 potential Salem supporters/players/contributors gone in under 30 mins....cuz of one issue.
now just think that was ONE issue and lost 4 players...think of when 100 players login and to the game for the first time and see (??) in chat and are trying to find help or talk to a friend or any other "feature"...BAM 100 players lost gone forever cuz of a "feature" that the game has and are working as intended. Some "features" are just plain wrong and do nothing but chase away the Average gamer....