Why no choice between PvP/PvE?

Forum for suggesting changes to Salem.

Re: Why no choice between PvP/PvE?

Postby G1real » Thu Dec 06, 2012 9:05 pm

milonti wrote:The problem is literally this example. On the PvP server, if someone does grief you in this manner (resources costs aside, ick) then you still have a choice of keeping your base. You can break those walls, most likely they wont even be easily claimed since your claim should be in the way.

On a PvE server, however, there is no way to deal with this problem. If someone cages you in, you're screwed. This is what people used to do in HnH if you left a wall partially built. They would finish the gate, pocket the key, and leave you to starve in your own base. It'd be even worse in a PvE Salem. You'd be required to start a completely new settlement.

It goes back to the dev thoughts on PvP. Any and all actions in a mutable, sandbox world are possibly offensive. Someone already mentioned cutting down trees. Whether you realized it or not, thats actually a major griefing tactic; it's resource deprivation. If someone just destroys all the forest around you in a couple screen radius, you now have to travel even farther to gather wood. A lot of times the griefers wont actually use the wood, they'll only destroy it.

PvP does offer some sense of defense from a griefer. You become your own judge, jury, and executioner. While yes, people can grief with PvP as well, its a much better defense than being able to do absolutely nothing. You can invoke your own form of banning or suspension by killing or knocking out another character.

Another important point is that this is a finite world. There are finite resources and finite space. If there is no competition, the game becomes stagnant. Someone needs a reason to keep increasing humors, to make better tools than his rivals. And you need a way to gather more resources. If theres no room left, how do new players get started? How do you keep progressing if theres no metal remaining in the world? Why bother even having a monetary system? The best tools and weapons will never be lost; the greatest craftsman will never lose his skill. Once everyone has a house and windmill, they'll leave because there's nothing left to do. PvP provides constant competition and an endgame goal - protect your wealth.


It would be interesting to see how Salem would go with a PvE server, I don't see the harm in putting up a fourth server with PvE mechanics, take a look at Wurm Online.

One thing to take note of is that an ability to implement infinite terrain generation so space becomes less of an issue, implement better mechanics for a PvE based world and perhaps flesh out PvE content like the darkness that might threaten players instead (this should be happening anyway, PvE server or no, you'll still have pacifists players on a PvP server) so it's actually an enjoyable experience.

Give the players the goal of fighting the environment, as player versus environment implies.

I can understand why people do not want to play PvP in a sandbox MMO(RPG), there's a high focus on time spend and preparations and less focus on individual skill - although the current combat system seems to imply some form of tactical/skill-based fighting that should definitely be fleshed out upon.
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Re: Why no choice between PvP/PvE?

Postby sabinati » Thu Dec 06, 2012 9:23 pm

staxjax wrote:This is not going to happen. It might seem like a good idea but it won't work. The game is meant to police itself, not for admins/GMs to have to monitor and punish griefers or wat have you. We've had this discussion crop up many many times over the past 8 months, and I can garauntee you that this is never going to happen.

can you guys just lock these threads and have a sticky or the faq that you link to or something for the love of god
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Re: Why no choice between PvP/PvE?

Postby staxjax » Thu Dec 06, 2012 9:26 pm

I'm not allowed to be mean, and I had backspace the ending of my comment "I should just lock this thread."
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Re: Why no choice between PvP/PvE?

Postby Arillious » Thu Dec 06, 2012 11:01 pm

Would anyone truly play this game if there wasn't the potential to kill or be killed? That's one of the main driving points to keep playing for me. To know that actions have real lasting consequences, unlike the vast majority of games nowadays.

I think that once the population increases, the world won't seem so empty and will promote even more conflict.
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Re: Why no choice between PvP/PvE?

Postby Sevenless » Thu Dec 06, 2012 11:25 pm

Take a look at Wurm Online.


It has a very different revenue model, and it relies heavily on in game mods to police the crap out of things to make sure people aren't griefing each other.

We've already said we don't have those resources.
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Re: Why no choice between PvP/PvE?

Postby sabinati » Fri Dec 07, 2012 1:47 am

staxjax wrote:I'm not allowed to be mean, and I had backspace the ending of my comment "I should just lock this thread."


you don't need to be mean about it, just say that this has already been answered here: url
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Re: Why no choice between PvP/PvE?

Postby ShadeKynth » Fri Dec 07, 2012 3:56 am

It actually would be very helpful to have an official statement from the devs stickied about this. The only reason I posted is that I saw nothing about it anywhere I looked.
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Re: Why no choice between PvP/PvE?

Postby Dallane » Fri Dec 07, 2012 4:07 am

ShadeKynth wrote:It actually would be very helpful to have an official statement from the devs stickied about this. The only reason I posted is that I saw nothing about it anywhere I looked.


you didn't look hard enough. its a well known fact
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Re: Why no choice between PvP/PvE?

Postby MagicManICT » Fri Dec 07, 2012 7:52 am

I'm not sure it needs a sticky, but I think this can be the "official" thread here. Any future threads can be merged into this one simply because, so far, this has been the best worded.

The long and the short of it is that there is no real PvE here. You have a few things, but it's so limited that without something to drive people to consume (such as the PvP), people would burn out very quickly and Salem probably wouldn't be in development.

And whoever mentioned A Tale in the Desert, that game is almost nothing but PvP, but of a friendlier form. There's no combat, but the game can be as cutthroat as any full on combat game.
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Re: Why no choice between PvP/PvE?

Postby G1real » Fri Dec 07, 2012 9:42 am

ATITD is more of an autism simulator if anything. ;)

But yeah it's just as I said, PvE could work if the darkness and environment was fleshed out to consume resources.
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