ShadeKynth wrote:In a PvP scenario, could this individual not create a wall that faces inward? If they had the resources, could they not simply surround your compound with a tripple thick wall, include braziers, and effectively make it impossible for you to leave your claim? If this was their action, would you not then be forced to attack their compound to "escape" and make effective use of your own claim again? This being the case, what stops everyone from seeing you as the aggressor? After all, you attacked their claim, not the other way around.
PvP doesn't seem to me like an answer to griefing, it's just a mechanic. So, why not have an option to be a part of a server that doesn't allow it?
The problem is literally this example. On the PvP server, if someone does grief you in this manner (resources costs aside, ick) then you still have a choice of keeping your base. You can break those walls, most likely they wont even be easily claimed since your claim should be in the way.
On a PvE server, however, there is no way to deal with this problem. If someone cages you in, you're screwed. This is what people used to do in HnH if you left a wall partially built. They would finish the gate, pocket the key, and leave you to starve in your own base. It'd be even worse in a PvE Salem. You'd be required to start a completely new settlement.
It goes back to the dev thoughts on PvP. Any and all actions in a mutable, sandbox world are possibly offensive. Someone already mentioned cutting down trees. Whether you realized it or not, thats actually a major griefing tactic; it's resource deprivation. If someone just destroys all the forest around you in a couple screen radius, you now have to travel even farther to gather wood. A lot of times the griefers wont actually use the wood, they'll only destroy it.
PvP does offer some sense of defense from a griefer. You become your own
judge, jury, and executioner. While yes, people can grief with PvP as well, its a much better defense than being able to do absolutely nothing. You can invoke your own form of banning or suspension by killing or knocking out another character.
Another important point is that this is a finite world. There are finite resources and finite space. If there is no competition, the game becomes stagnant. Someone needs a reason to keep increasing humors, to make better tools than his rivals. And you need a way to gather more resources. If theres no room left, how do new players get started? How do you keep progressing if theres no metal remaining in the world? Why bother even having a monetary system? The best tools and weapons will never be lost; the greatest craftsman will never lose his skill. Once everyone has a house and windmill, they'll leave because there's nothing left to do. PvP provides constant competition and an endgame goal - protect your wealth.