is my homestead easy pickings?

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Re: is my homestead easy pickings?

Postby Kaol » Wed Dec 05, 2012 10:35 pm

Its not really the higher tiers that make the difference, although its not a bad investment to get influence up because generally you can do more with the higher tier stuff. Its the purity %.
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Re: is my homestead easy pickings?

Postby ganette » Wed Dec 05, 2012 10:50 pm

Kaol wrote:Its not really the higher tiers that make the difference, although its not a bad investment to get influence up because generally you can do more with the higher tier stuff. Its the purity %.


ohrly? i see, ok i get the purity in iron, make pure bar, use it to make rods, go find better mine, rinse repeat to increase, but how do you get higher purity on crops? less fertilizing? or regrowing the same crop over and over using the seeds from previous? have never heard of this so any info would be greatly appreciated. thanks in advance.
Last edited by ganette on Wed Dec 05, 2012 10:55 pm, edited 4 times in total.
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Re: is my homestead easy pickings?

Postby ramuller » Wed Dec 05, 2012 10:52 pm

Kaol wrote:Its not really the higher tiers that make the difference, although its not a bad investment to get influence up because generally you can do more with the higher tier stuff. Its the purity %.

Yes, purity does two things for food from a gluttony point of view:
  • it provides a multiplier to all the healing and humour raising values associated with the food and
  • the particular mix of elements (e.g., high lead) changes the probabilities of the gluttony events (which are equal at 25% for a purity 0 food -- if one could get an element all the way to 100%, you would be guaranteed to always get that element's gluttony event).
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Re: is my homestead easy pickings?

Postby ganette » Wed Dec 05, 2012 10:55 pm

i just looked over my cereals, from the last harvest and i see its a mix of between 0 and 2% pure, so i assume by turning the 2% pure into seeds , i would get a random assortment of that better and worse from the next crop, and maybe rinse repeat till very high? just guessing here.
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Re: is my homestead easy pickings?

Postby ramuller » Wed Dec 05, 2012 11:06 pm

ganette wrote:i just looked over my cereals, from the last harvest and i see its a mix of between 0 and 2% pure, so i assume by turning the 2% pure into seeds , i would get a random assortment of that better and worse from the next crop, and maybe rinse repeat till very high? just guessing here.

Yes, each field gives a different purity value (it doen't seem there is anything we can do to affect how they change). Selecting the seeds to plant based on those values allows you increase the purity of the various elements.

Note: I have been told that if I am serious about growing food, I should probably develop high-purity seeds for each of the elements.
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Re: is my homestead easy pickings?

Postby Sevenless » Thu Dec 06, 2012 12:55 am

Ignore percent purity, alchemical purity is the only number that matters.

Lead is a great compromise for small villages on purity. It does all 4 humours decently well (70-80% optimal), but comes at 1/4 the effort.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: is my homestead easy pickings?

Postby Procne » Thu Dec 06, 2012 1:16 am

Sevenless wrote:Ignore percent purity, alchemical purity is the only number that matters.

Lead is a great compromise for small villages on purity. It does all 4 humours decently well (70-80% optimal), but comes at 1/4 the effort.


Hmm I thought mercury was better. Pumpkin pies, Mushroom pies and Aztec Abattoir benefit nicely from mercury. Doesn't make any bigger difference for cabbage cakes.
While with lead purity mushroom and pumpkin pies are quite bad.

Which dishes did you have on your mind?
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Re: is my homestead easy pickings?

Postby Kaol » Thu Dec 06, 2012 2:10 am

its in his guide.
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Re: is my homestead easy pickings?

Postby Sevenless » Thu Dec 06, 2012 3:03 am

Procne wrote:
Which dishes did you have on your mind?



"Cabbage crumbs provide yellow bile, cabbage cakes black, pumpkin pies phlegm and mushroom pies blood."

The main reason to prefer this over mercury is partially those abattoirs. They're a lot of work for the stats they give compared to what else you can get. Lemme wiki the stats to confirm my logic (I spent 4 hours pouring over food choices months back to make this decision, could have changed since).

Mushy pies: Blood only, 16.5 compared to merc of 17.5

Cabbage crumbs: 12 Yb, but 18 BB -> I'm 95% certain this is a recent development. I know they were tinkering with cabbage crumbs, so maybe they didn't like Lead being an all in one food purity.

Pumpkin pie: 12 phlegm, but 16 blood. Again, this isn't something I'd have missed (I was excel sheeting everything) so we've had changes since then. Also assuming the wiki is correct (not 100% sure obviously).

Cabbage cakes: 18 black, compared with 12 black on mercury. Definitely superior, but black is notoriously easy to raise anyway.


Conclusion: Yep. Assuming the wiki is correct, the devs have sufficiently changed food values to make my advice of lead incorrect. I think Procne is correct in stating that Mercury now takes the place of the best all rounder purity type.

Mushy pies = blood and Yb, Cabbage cakes = BB, Pumpkin pie = phlegm (with some small additions to the diet since it's also slightly stronger YB food).

Could someone nab me confirmation of the wiki numbers so I can update that section? I don't have any characters that developed hanging around currently.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: is my homestead easy pickings?

Postby Potjeh » Thu Dec 06, 2012 3:39 am

Salt doesn't look bad either. Relies on higher tier crops for phlegm, but you should have them by the time you have noticeable purity anyway.
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