
Procne wrote:I am scared seeing how chief measures his fun from the game in amount of real-money damage he has done to other players
G1real wrote:You can all argue how you don't get a super duper omega wtf advantage when buying things from the store, thing is, you still do get an advantage. Thus the game is pay to win. I don't care what argument you come up with like "the money to silver ratio is terrible" "you can't really get anything with silver alone" "the things you get with silver are common".
Thing is: The prioneer's pack saves a lot of time allowing you to do other things not buyable in the cash shop, if two equally new/learning capable players were to start at the same time and one were to spend money on the store, that one would certainly be ahead by some amount or other.
I don't understand why you're trying to defend against it, the fact is right there: You can pay, to gain an advantage, that itself is the very nature of pay to win. If people do not want it called pay to win, make a plea for the store to be only services and cosmetics.
Like a server transfer, the gender swap (jesus christ 8 euro for changing a flag on your character), a name change (could perhaps be a little imbalanced and advantageous)
G1real wrote:You can pay, to gain an advantage, that itself is the very nature of pay to win.
G1real wrote:You can all argue how you don't get a super duper omega wtf advantage when buying things from the store, thing is, you still do get an advantage. Thus the game is pay to win. I don't care what argument you come up with like "the money to silver ratio is terrible" "you can't really get anything with silver alone" "the things you get with silver are common".
I don't understand why you're trying to defend against it, the fact is right there: You can pay, to gain an advantage, that itself is the very nature of pay to win. If people do not want it called pay to win, make a plea for the store to be only services and cosmetics.
Thing is: The prioneer's pack saves a lot of time allowing you to do other things not buyable in the cash shop, if two equally new/learning capable players were to start at the same time and one were to spend money on the store, that one would certainly be ahead by some amount or other.
Procne wrote:No, the nature of "pay to win" is that you HAVE to pay if you want to win. You pay -> you win. You don't pay -> you don't win. Is WoW pay to win because you can use RAF to level up faster? No, because even though it gives you advantage, it's meaningless. Because it doesn't matter for the endgame at all.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Procne wrote:No, the nature of "pay to win" is that you HAVE to pay if you want to win. You pay -> you win. You don't pay -> you don't win. Is WoW pay to win because you can use RAF to level up faster? No, because even though it gives you advantage, it's meaningless. Because it doesn't matter for the endgame at all.
Bad example because you DO have to pay. You can't get past lvl 20 in WoW without paying.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
jorb wrote:G1real wrote:You can pay, to gain an advantage, that itself is the very nature of pay to win.
That is obviously not necessarily the case, though. I think what most people would mean by the term "pay to win" is precisely a game where you can pay money to avoid (more or less) *any* otherwise necessary step in the game structure, and not a game where you can pay to skip some. We have tried to be very careful to not sell raw power, and I think the present payment model is fairly generous in terms of not having detrimental in game effects.
But I'm obviously not going to argue a definition if that's what you intend this as. You can use the term however you like, but I don't think you are using it how most people would, and I don't think it's a very fruitful definition.
Procne wrote:I didn't even mean WoW trial. I meant full subscription WoW and the services you can buy for real money. Pay-to-win doesn't relate only to F2P games.
And while we're at it, WoW's trial doesn't even count as F2P, despite what the ads say.
The bottom line was that even if cash shop purchases may give you small boost or make things easier in specific situations it's not automatically pay-to-win.
If paying alone lets you win, or if winning is impossible without paying THEN it's pay-to-win
Users browsing this forum: No registered users and 4 guests