Game Development: Rooting thy Native Oak

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Re: Game Development: Rooting thy Native Oak

Postby Zamte » Mon Dec 03, 2012 1:39 am

Shiala wrote:
Zamte wrote:
Slayblaze wrote:
Right. Like a village claim when it runs out of silver. It won't count as a crime to destroy the stone, and I don't see a soak value listed for them on the wiki. Walls could pose a problem of course.

I think it's more important though that claims over natural resources and other things that aren't usually walled go down. If the claim is inactive then it's effectively not there in those cases.


Walls won't be too much of a problem as long as you have some patience. Without an active claim, they'll be susceptible to decay. All you have to do is wait for a hole.


Yeah, I haven't played haven much since world 3 ended, so I'm not used to decay being disabled on claims. Didn't even think about wall decay after the claim went down.
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Re: Game Development: Rooting thy Native Oak

Postby colesie » Mon Dec 03, 2012 3:28 am

Can we please have sparring next patch??
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Re: Game Development: Rooting thy Native Oak

Postby Ornery » Mon Dec 03, 2012 4:46 am

And will you finally spar me, Jorb?
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Re: Game Development: Rooting thy Native Oak

Postby _Gunnar » Mon Dec 03, 2012 4:11 pm

Ornery wrote:And will you finally spar me, Jorb?


Champion of Oddgod vs. Deity of the Jorbian cult

it should be a fight to the death, and jorb can use his broomstick and halberd :)
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Re: Game Development: Rooting thy Native Oak

Postby Glennfinnan » Mon Dec 03, 2012 8:34 pm

Does the type of the terrain affect the certain kinds of trees in any way?
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Re: Game Development: Rooting thy Native Oak

Postby badmp3 » Mon Dec 03, 2012 8:36 pm

Can you add in the following:

Allow for one personal claim / per account to be "permanent" with no upkeep.

Or put in a item on the Pay Store that does the same thing selling for like 10 dollars.

Thanks
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Re: Game Development: Rooting thy Native Oak

Postby G1real » Mon Dec 03, 2012 8:37 pm

Nice and active community you got here loftorb, 11 pages in a day, glad to see it's all going well and you're actively developing.

Can't say I agree with the new pay to win shop though, oh well.

Have you tried Assassin's Creed 3 yet? I couldn't help but think about Salem walking around it's world and it's gorgeous graphics.

badmp3 wrote:Can you add in the following:

Allow for one personal claim / per account to be "permanent" with no upkeep.

Or put in a item on the Pay Store that does the same thing selling for like 10 dollars.

Thanks


They added the upkeep to kill off old abandoned claims, I don't think they want that to be circumvented...
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Re: Game Development: Rooting thy Native Oak

Postby Glennfinnan » Mon Dec 03, 2012 8:44 pm

We want to get rid of these permanent claims.
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Re: Game Development: Rooting thy Native Oak

Postby badmp3 » Mon Dec 03, 2012 8:50 pm

Glennfinnan wrote:We want to get rid of these permanent claims.


So you work at Seatribe?
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Re: Game Development: Rooting thy Native Oak

Postby MagicManICT » Mon Dec 03, 2012 8:57 pm

That's quite a bit of reading between the lines there, as 'we' could very well be the majority of the player base.
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