Expedition 2 - <Name Pending>

Announcements of major changes to Salem.

Re: Expedition 2 - <Name Pending>

Postby saltmummy » Fri Dec 30, 2016 1:07 am

It would be nice to see a more competitive showing this time around.

Another likely possibility is that you'll get the usual suspects in and not long after they'll start dropping off because of the "NOT FAIR! NEW SERVER PLS!" mentality. You know the ones. They think everyone starting from scratch all at once will somehow level the playing field, but then find themselves behind again even though they started with the same stuff at the same time and chalk it up to developer favoritism or something.

If there is a leaderboard for booze, I'd like to see one for something like "finest vintage."

Darwoth wrote:*lots of stuff regarding how people don't know the simplest things about the gameplay*

I still remember shooting a guy with a pistol to slow him down so I could escape. He started cussing me out and accusing me of hacking in private chat because he didn't know about the snare effect.
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Re: Expedition 2 - <Name Pending>

Postby Iracus » Fri Dec 30, 2016 1:17 am

Darwoth wrote:there are lots of things that could be put in, but then that unfairly ***** on the zerg groups which is also bad.

the problem is people in general have a defeatist outlook toward anything that is not currently going their way, i am one guy. i am competent but not some kind of electronic computer god, doubt i play more than the average daily player does and indeed go for months without playing at all when i get busy like everyone else. yet i am able to remain competitive because my focus is different.

look at the lasso thread on christmas as an example, you have a new weapon that has been in game for over a year and virtually nobody knows how it works. why? it takes ten minutes to test.

again, mortars have been in for a year as well, yet very few know how to use them properly or can state the effects of the ammo. why? it takes ten minutes to test.

TBC has been in for 2+ years, yet how many people have actually built one to test summon times, how fast it can be destroyed etc? last month "veteran" heffernan thought the kzerg was hacking because he could not accuse kuku since he had no space behind the TBC to do it. he has been playing for like three ***** years.

the wall soaks were changed over a year ago, and again there is almost nobody that knows how long it takes to get through a wall because they can not be bothered to build a one tile section off claim and hit on it :lol:

there have been dozens of ways to kill other players with witchcraft, disease, madness and so on yet nobody bothers to learn them and as such can not defend against them.

how many people have any combat experience at all beyond hunting animals? id wager 75% do not.

last year i had a self proclaimed pvp god of haven throw a ragefit for two weeks in every thread i posted in because he came out to fight my 80 stat scout alt with his main and dirtnapped in one minute to a poison dart because he did not bring any antivenom, he had many vials of antivenom he just couldnt be bothered to bring one.


people are just dumb and lazy, until that changes things will stay the same with any new endeavor being a big rush for the first month and slowly going downhill from there until only a handful of people are left and one side eventually eliminates the other while in the meantime everyone else just pisses and moans from the sideline.

in the case of popham and another popular complaint, the ark. ignoring that it was put in as a favor for the underachievers in the first place, if everyone had been given their own personal ark to complete like many have said would have magically fixed everything the exact same result would have played out as everyone went back to providence after completing their ark.

the salem playerbase is weak, game needs to be plugged heavy for a few months with banner ads and so on in various online communities that have large numbers of pvp oriented players.


Your last point is something my buddy and I have discussed several times. I do not know what the rate of new players is, but just judging from trade activity, it can't be much. Or at least the retention rate is super low if getting new players to join isn't an issue. Even a half assed marketing campaign would do wonders for this game. I am sure the level of paranoia this game has doesn't help, makes it harder to form a group with randoms to achieve a server wide goal.

I am excited for the start of a new expedition. I was curious about it this time last year, as I had just started playing Salem. But that was also when you made your 'okay i am going to end this server soon, give me your soul if you want animals' post and I decided it wasn't worth the effort of starting up on providence and popham at the same time. But this time I will actually have a chance starting at 0 with everyone else.
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Re: Expedition 2 - <Name Pending>

Postby ZoddAlmighty » Fri Dec 30, 2016 1:29 am

Darwoth wrote:
Realak wrote:There is currently 507 users per day, 506 of them in a giant village, and darowth. :lol:


no there are 506 accounts per day, the actual player count is probably closer to 120 or so.

a half dozen people making metal bars at zodds town
Actually,we are making timber piles and coal clumps as well. ¦]
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Re: Expedition 2 - <Name Pending>

Postby Judaism » Fri Dec 30, 2016 1:32 am

Darwoth wrote:there is absolutely no game or system that can be devised where you can have all of the aggressive players teamed up together against a server full of pacifists that this exact scenario does not repeat itself, this is magnified as the alliance of aggressive players becomes a higher ratio of the server population.

ignoring semantics about how many the kzerg says they had vs how many they really had almost everyone ***** have only yourselves to blame, that includes both the pacifist players that did not put up a fight and the zergers that did everything they could to avoid a competent adversary.


Well you are clearly mistaken about the true situation, you as of late have become very delusional. I can go on about our numbers but I've been perfectly transparant about it. Yes we have some friends which obviously have less of an importancy in expeditions to focus on than true enemies. (just strategy) There were various competent groups the first few weeks of Popham and there were many smaller groups that actually weren't as bad as you'd think.

If it ever were to come down to a 1v1 situation, which would be unlikely for the first few months anyway, then we surely woud've fought Rustatorium, regardless of the number disadvantage. We woudn't just simply give them anything and against our countless encounters vs GIS, we never had them helping us or any of our friends for that matter. Its extremely easy for you to talk **** repeatedly, however there are significant differences between groups even if they are friendly with eachother on Providence, it doesn't hold enough ground to simply give up or forfeit an expedition.

Yes, I very much do believe groups should be formed in order to deal with expeditions. That ofcourse would also include you, the game shoudn't have so many silly mechanics for individuals, in the end I think it limits the gameplay experience for the vast majority. You can keep defending lasso range out of render, donuted Trail by combat, cannons and so forth but those mechanics are not fun at all. They simply are the only thing individuals with resources can do in order to mess around a little with groups.
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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Fri Dec 30, 2016 1:46 am

except of course that i have also played the game since the beginning and was better than you on each server before any of those mechanics ever existed including on your own server where it was me, not you, that killed the people you and lailaith were "fighting" for over a year before i got there.

the rest is not worth bothering with, all playstyles should be able to compete in a properly made game and yours already holds every advantage that there is to be had in overwhelming fashion. as to numbers you yourself listed off over 15 in your immediate network and that is with you excluding rustatorium which you were also allied with on both servers, who was helping you on popham and whos town you are currently trapped in (since it is mine now) the retards to the northeast and the wave of other tagalongs scattered throughout.

at the end of the day it really does not matter if you had 35 or 50, you teamed up with virtually everyone that was aggressive just like you have on providence and all of you retards doing so was a major catalyst for all the things you complain about.
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Re: Expedition 2 - <Name Pending>

Postby Judaism » Fri Dec 30, 2016 2:00 am

Darwoth wrote:except of course that i have also played the game since the beginning and was better than you on each server before any of those mechanics ever existed including on your own server where it was me, not you, that killed the people you and lailaith were "fighting" for over a year before i got there.

the rest is not worth bothering with, all playstyles should be able to compete in a properly made game and yours already holds every advantage that there is to be had in overwhelming fashion. as to numbers you yourself listed off over 15 in your immediate network and that is with you excluding rustatorium which you were also allied with on both servers, who was helping you on popham and whos town you are currently trapped in (since it is mine now) the retards to the northeast and the wave of other tagalongs scattered throughout.

at the end of the day it really does not matter if you had 35 or 50, you teamed up with virtually everyone that was aggressive just like you have on providence and all of you retards doing so was a major catalyst for all the things you complain about.


You seem to have some issues with the past. Back on Providence nor Roanoke we never been up against eachother, we were no enemies. We weren't playing as actively and it mainly was just me and Lallaith back then. I actually tried to be friendly with Alloin instead for a while and almost managed to do a trail into CG at a certain time.

You never been very relevant on those servers and we actually raided a handfull of bases which was all we really aimed for at the time. I don't consider you better, you've had some kills on my friends, most of which were either tru new mechanics or tru betrayal. You never killed a proper character of mine as of today, I have been present in multiple killings on your characters instead and as of late your attempts have been unsuccessful aswell. Groups on the other hand have a far greater risk potential and thats where most of our efforts been over the last two years, on the contrary to what you believe you never been that much of a priority.

My Popham characters are save and sound:
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I was alone when I played Popham again after 5-6 months and it was logical to join Rustatorium and I am grateful that they wanted me. It does however not say anything about our early diplomatics when Popham was still active.
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Re: Expedition 2 - <Name Pending>

Postby TotalyMeow » Fri Dec 30, 2016 2:06 am

Well guys, after the first couple derails, I asked John if he got what he wanted and he tells me he's done with this thread. So, I no longer have to worry about keeping it on track so he'll be able to read it all quickly and get the info he needs in the time he has to devote to the forum. Therefore, you can all argue as you like now, I suppose.
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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Fri Dec 30, 2016 2:16 am

facepalm, i do not give a **** what alt you log in derpslurp. the character in the coonskin hat you were piloting is still logged out in what was rustatorium, as is LOMs, his witch and the rest that were not killed.

of course we were not at odds on roanoke, i liked you there. then you got all uppity and stupid with me on providence for some reason or other which is what began our series of fueds if you recall.

as to "issues with the past" that is firmly with you, i achieved all the goals i set out to do on roanoke which was take out the candy tards after they talked **** to me on the forum, i even have a fraps of alloin officially surrendering and CLAEYT of all people standing there as witness to it. you failed to take them out in spite of that being your server and goal in comparison to my being there for only a few months as a secondary and achieving it. my server was jamestown, the one with the best players by far. there is a statue commemorating my overwhelming amazing greatness there in town that you can go stare in awe at, soon there will be one enshrining my epic victory over your group of 50 people on popham as well.
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Re: Expedition 2 - <Name Pending>

Postby Judaism » Fri Dec 30, 2016 2:21 am

Except the fact that my main is not inside your base anymore and if I want to I can release all the characters there. But its fairly pointless when I don't intend to play Popham anymore.

Oh and except the fact that from those ''50'' people, you only had a handful of encounters against me and you weren't even playing when they were. Stop trying to make your victory sweet, its not a sweet or proper victory in any way and it never will be.
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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Fri Dec 30, 2016 2:23 am

you can try to fabricate and spin to poo poo my sweet succulent victory all you want, no matter how you look at it it sure does beat your bitter loss (with 50 people helping you).
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