Expedition 2 - <Name Pending>

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Re: Expedition 2 - <Name Pending>

Postby Realak » Thu Dec 29, 2016 10:48 pm

Darwoth wrote: you should put your hat on backwards bleach your shoes and make a rap song about it.



Now that I'm older those days are behind me, I have much more lofty goals full of life and meaning. Like becoming like you, dedicating the majority of my life to a backasswards no name game and documenting about it while constantly crying on the forums because I'm so anti social I have to play alone. :lol:

Then while on my death bed, I will look back at my glory years and countless hours spent playing a childrens farmville game, and be filled with deep satisfaction and an expanded sense of personal well being. I will have truly accomplished something. Much like you. :lol:
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Re: Expedition 2 - <Name Pending>

Postby gorniksam » Thu Dec 29, 2016 10:50 pm

People should just don't pay attention to what darwat says. Hes just jelly
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Re: Expedition 2 - <Name Pending>

Postby Reviresco » Thu Dec 29, 2016 10:50 pm

Realak wrote:There is currently 507 users per day, 506 of them in a giant village, and darowth. :lol:


You're half right. I'm a hermit, but I do spend the vast majority of my time plotting against Darwoth.
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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Thu Dec 29, 2016 10:53 pm

Realak wrote:There is currently 507 users per day, 506 of them in a giant village, and darowth. :lol:


no there are 506 accounts per day, the actual player count is probably closer to 120 or so.

of that 120 between the kzerg, the "not in our group" riolic and his friends, "not in our group" kuku and her friends, "not in our group" leftovers, "not in our group" relemai, "not in our group" rustatorium and "not in our group" arcadia the "not our group" group comprises about 30 of those 120.

then there is 10 retards hiding in the woods calling themselves anarchy.

a lone ukrainian getting himself killed every few months

a half dozen people making metal bars at zodds town

60 random retards

and me


this is why providence is stale and this same dynamic is why popham was not what people hoped it would be. i realize you are genuinely stupid beyond definition but do try and grasp some semblance of perspective before making noise just to seek attention.
Last edited by Darwoth on Thu Dec 29, 2016 10:58 pm, edited 1 time in total.
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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Thu Dec 29, 2016 10:57 pm

Realak wrote:
Darwoth wrote: you should put your hat on backwards bleach your shoes and make a rap song about it.



Now that I'm older those days are behind me, I have much more lofty goals full of life and meaning. Like becoming like you, dedicating the majority of my life to a backasswards no name game and documenting about it while constantly crying on the forums because I'm so anti social I have to play alone. :lol:

Then while on my death bed, I will look back at my glory years and countless hours spent playing a childrens farmville game, and be filled with deep satisfaction and an expanded sense of personal well being. I will have truly accomplished something. Much like you. :lol:



right, except of course your delusions ignore all reality such as the fact i have achieved and done quadruple in my life before i was 24 than a broke ass welfare bum wigger that chain smoked cigarettes until he gave himself cancer like yourself will ever achieve even if he were to live to 200.
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Re: Expedition 2 - <Name Pending>

Postby kabuto202 » Thu Dec 29, 2016 11:27 pm

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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Fri Dec 30, 2016 12:17 am

anyway now that realak has received his yearly dose of attention, back to the discussion at hand.

the biggest issue with the game is the playerbase, it does not matter what the mechanics of the next expedition are as it will play out in a similar fashion unless one of two things happens.

1> the "blue" carebear type players get aggressive and overall more competitive.

2> the usual suspects suffer infighting and splinter into separate hostile groups or have a far weaker showing.


there is absolutely no game or system that can be devised where you can have all of the aggressive players teamed up together against a server full of pacifists that this exact scenario does not repeat itself, this is magnified as the alliance of aggressive players becomes a higher ratio of the server population.

ignoring semantics about how many the kzerg says they had vs how many they really had almost everyone ***** have only yourselves to blame, that includes both the pacifist players that did not put up a fight and the zergers that did everything they could to avoid a competent adversary.
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Re: Expedition 2 - <Name Pending>

Postby Iracus » Fri Dec 30, 2016 12:32 am

Darwoth wrote:anyway now that realak has received his yearly dose of attention, back to the discussion at hand.

the biggest issue with the game is the playerbase, it does not matter what the mechanics of the next expedition are as it will play out in a similar fashion unless one of two things happens.

1> the "blue" carebear type players get aggressive and overall more competitive.

2> the usual suspects suffer infighting and splinter into separate hostile groups or have a far weaker showing.


there is absolutely no game or system that can be devised where you can have all of the aggressive players teamed up together against a server full of pacifists that this exact scenario does not repeat itself, this is magnified as the alliance of aggressive players becomes a higher ratio of the server population.

ignoring semantics about how many the kzerg says they had vs how many they really had almost everyone ***** have only yourselves to blame, that includes both the pacifist players that did not put up a fight and the zergers that did everything they could to avoid a competent adversary.


Do you think any sort of mechanic could be implemented that would make a large team of aggressive players not ideal? I can't really think of anything off the top of my head, but I agree with you that is an issue, it is kind of like a problem Rust had. Once you have a large group of pvpers ***** everyone over, no one is going to want to play and then that server dies. So if new players get stomped before they even can get a footing by a large bunch of pvpers, there really is no reason to start on the newer server when providence is so much easier to play on.

Full disclosure, I am one of those 60 random retards who is still learning the deeper mechanics of the game
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Re: Expedition 2 - <Name Pending>

Postby Realak » Fri Dec 30, 2016 12:50 am

notice me senpai-woth

Never smoked a cig in my life. I've achieved a for more glorious reputation then you in much better sandbox games then this in games with much higher playerbases. :lol:
Keep dreaming old man.
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Re: Expedition 2 - <Name Pending>

Postby Darwoth » Fri Dec 30, 2016 12:59 am

there are lots of things that could be put in, but then that unfairly ***** on the zerg groups which is also bad.

the problem is people in general have a defeatist outlook toward anything that is not currently going their way, i am one guy. i am competent but not some kind of electronic computer god, doubt i play more than the average daily player does and indeed go for months without playing at all when i get busy like everyone else. yet i am able to remain competitive because my focus is different.

look at the lasso thread on christmas as an example, you have a new weapon that has been in game for over a year and virtually nobody knows how it works. why? it takes ten minutes to test.

again, mortars have been in for a year as well, yet very few know how to use them properly or can state the effects of the ammo. why? it takes ten minutes to test.

TBC has been in for 2+ years, yet how many people have actually built one to test summon times, how fast it can be destroyed etc? last month "veteran" heffernan thought the kzerg was hacking because he could not accuse kuku since he had no space behind the TBC to do it. he has been playing for like three ***** years.

the wall soaks were changed over a year ago, and again there is almost nobody that knows how long it takes to get through a wall because they can not be bothered to build a one tile section off claim and hit on it :lol:

there have been dozens of ways to kill other players with witchcraft, disease, madness and so on yet nobody bothers to learn them and as such can not defend against them.

how many people have any combat experience at all beyond hunting animals? id wager 75% do not.

last year i had a self proclaimed pvp god of haven throw a ragefit for two weeks in every thread i posted in because he came out to fight my 80 stat scout alt with his main and dirtnapped in one minute to a poison dart because he did not bring any antivenom, he had many vials of antivenom he just couldnt be bothered to bring one.


people are just dumb and lazy, until that changes things will stay the same with any new endeavor being a big rush for the first month and slowly going downhill from there until only a handful of people are left and one side eventually eliminates the other while in the meantime everyone else just pisses and moans from the sideline.

in the case of popham and another popular complaint, the ark. ignoring that it was put in as a favor for the underachievers in the first place, if everyone had been given their own personal ark to complete like many have said would have magically fixed everything the exact same result would have played out as everyone went back to providence after completing their ark.

the salem playerbase is weak, game needs to be plugged heavy for a few months with banner ads and so on in various online communities that have large numbers of pvp oriented players.
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