the majority of the droolcups in this thread are nothing more than clownshoes that run around in a family value pack of retardation thus they.....
1> hate cannons because it allows small groups to compete, without them there would be no way a small to moderate raid force would ever get into their town of 60 (yes thats how many they had last time

) people. cannons are an essential part of expeditions and should remain unchanged unless to remove the nerf from them. i would also point out that judaism has zero clue how cannons even work, he last posted some nonsense about 800 cloak giving you a miniscule timer (nope) and just now a 70 tile range (again, nope)
2> hate stocks because it allows for newbs to have some form of getback when they would otherwise have none and allows pvp groups to tactically remove one of them from the fight for a few hours. stocks are also very very easily countered for those who are not lazy and incompetent and players in the big zerg groups are both which is why they play in said big groups in the first place. furthermore stocks are an essential part of the expedition as it determines the next round of bonus whip rewards. given the easy counter, essential scoreboard factor and the fact that stocks are a tactical element of salem gameplay they should remain unchanged.
3> hate TBC because it nullifies the 10 to 1 advantage they rely on. do note that i was the biggest opponent of TBC that there was, i still am not a particular fan of the way they work and when it was first implemented i spent months arguing that they should instead force the accusor and the accused into a sectioned off 1v1 encounter similar to kobato suggested. this would have been the perfect match of forced accountability combined with actual skill being a factor instead of being summoned offline or by 10 retards. i still retain that the general idea of the TBC is good in making it so one can not run away (which is what happened in the old days, targets like the kzerg simply ran to their next town the second you put a waste claim down)
however the implementation is poor, again it should be an actual "trial by combat" meaning accused and accusor are dropped into an arena and only one comes out. that would be cool and would give rise to true super villains risking major characters as well as esteemed "inquisitors" to do the prosecuting, you would end up with a few badass criminals and a few badass prosecutors and each time two crossed paths it would be like a UFC championship

then you would have all the mediocres in between going tit for tat like now just in a far more fun and balanced manner.
that being said if the TBC will not or can not be changed in time it to should remain exactly how it is, the alternative that we had before where everyone just jumped to the next base was radically inferior, likewise since some here seem to not know how they work and suggested a 12 hour timer, that is what it already is 90% of the time.
12 hour for theft/revenge
8 hour for waste
4 hour for murder
so short of murder and an occasional unlucky bit of timing with waste you have ample time to react.
furthermore TBC is again easily countered by shooting it down from range with a mortar or by investing the time on a large vault, on an expedition people do not build TBC towns as the resources/money is not there to do so. all of that being said i never killed anyone with a TBC on an expedition as it was easier to just cannon their base and kill them there (again, see point one for why judaism and the usual suspects hate cannons

)
once again there was very little wrong with the expedition. other than the wimpy playerbase in this game and the fact that as usual the self proclaimed "pvpers" all joined hands in a big circlejerk making up over 50% of the playerbase (thus they ran off the newbs they were zerging and then whined they had nobody to "fight"), the only thing that was a major detriment and can easily be tied to making the server get stale was the riddle trail for witches to enable a chance at victory, without a clear path to a win everyone quickly loses sight of why they are there in the first place and are not motivated to put the effort in on a temp server.
short of any major overhauls that i could suggest all day long and are unlikely to happen the second expedition should be exactly like the first. just throw witch dolls on a vendor for 20k or some ****.